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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
624e813cd3e5d782847c577c2da0cfb8a121fd18
ryujinx
/
Ryujinx.Graphics
/
Gal
/
OpenGL
History
ReinUsesLisp
624e813cd3
Implement multiple rendertarget attachments and depth writting (
#375
)
...
* Add depth writting * Implement multiple attachments * Address feedback
2018-08-23 02:07:23 -03:00
..
DeleteValueCallback.cs
Texture/Vertex/Index data cache (
#132
)
2018-06-08 21:15:56 -03:00
ImageHandler.cs
Rendertarget attachments, texture and image changes (
#358
)
2018-08-19 22:25:26 -03:00
OGLCachedResource.cs
Add locking methods to the ogl resource cache (
#238
)
2018-07-09 23:01:59 -03:00
OGLConstBuffer.cs
Rendertarget attachments, texture and image changes (
#358
)
2018-08-19 22:25:26 -03:00
OGLEnumConverter.cs
Rendertarget attachments, texture and image changes (
#358
)
2018-08-19 22:25:26 -03:00
OGLExtension.cs
Implement Geometry shaders (
#280
)
2018-07-19 02:33:27 -03:00
OGLFrameBuffer.cs
Implement multiple rendertarget attachments and depth writting (
#375
)
2018-08-23 02:07:23 -03:00
OGLPipeline.cs
Use signed and unsigned vertex types (
#370
)
2018-08-20 16:02:38 -03:00
OGLRasterizer.cs
Rendertarget attachments, texture and image changes (
#358
)
2018-08-19 22:25:26 -03:00
OGLRenderer.cs
Rendertarget attachments, texture and image changes (
#358
)
2018-08-19 22:25:26 -03:00
OGLShader.cs
Avoid querying and setting texture bindings in hot code (
#376
)
2018-08-23 01:54:32 -03:00
OGLShaderProgram.cs
Code style fixes and nits on the HLE project (
#355
)
2018-08-16 20:47:36 -03:00
OGLStreamBuffer.cs
Low level graphics API prerequisites (
#319
)
2018-08-10 01:09:40 -03:00
OGLTexture.cs
Rendertarget attachments, texture and image changes (
#358
)
2018-08-19 22:25:26 -03:00