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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
60f03cb78a4c7b66ee72dbbfee4b1998474a604a
ryujinx
/
Ryujinx.Graphics.Shader
History
gdkchan
119a3a1887
Fix SUATOM and other texture shader instructions with RZ dest (
#2885
)
...
* Fix SUATOM and other texture shader instructions with RZ dest * Shader cache version bump
2021-12-08 18:36:09 -03:00
..
CodeGen
/Glsl
Implement remaining shader double-precision instructions (
#2845
)
2021-12-08 17:54:12 -03:00
Decoders
Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (
#2817
)
2021-11-08 13:18:46 -03:00
Instructions
Fix SUATOM and other texture shader instructions with RZ dest (
#2885
)
2021-12-08 18:36:09 -03:00
IntermediateRepresentation
Fix FLO.SH shader instruction with a input of 0 (
#2876
)
2021-12-05 13:25:05 +01:00
StructuredIr
Implement remaining shader double-precision instructions (
#2845
)
2021-12-08 17:54:12 -03:00
Translation
Implement remaining shader double-precision instructions (
#2845
)
2021-12-08 17:54:12 -03:00
BufferDescriptor.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) (
#1790
)
2021-01-17 17:08:06 -03:00
BufferUsageFlags.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) (
#1790
)
2021-01-17 17:08:06 -03:00
Constants.cs
Initial support for shader attribute indexing (
#2546
)
2021-08-27 01:44:47 +02:00
IGpuAccessor.cs
Add support for fragment shader interlock (
#2768
)
2021-10-28 19:53:12 -03:00
InputTopology.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
OutputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj
infra: Migrate to .NET 6 (
#2829
)
2021-11-28 21:24:17 +01:00
SamplerType.cs
Avoid sampler conflicts on bindless samplers with the same name (
#1642
)
2020-10-28 21:20:43 +01:00
ShaderProgram.cs
shadertools: Prepare for new target Languages and APIs (
#2465
)
2021-07-18 12:49:39 +02:00
ShaderProgramInfo.cs
Only make render target 2D textures layered if needed (
#2646
)
2021-09-29 01:55:12 +02:00
ShaderStage.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
SupportBuffer.cs
Ensure render scale is initialized to 1 on the backend (
#2543
)
2021-08-11 19:44:41 -03:00
TessPatchType.cs
Initial tessellation shader support (
#2534
)
2021-10-18 18:38:04 -03:00
TessSpacing.cs
Initial tessellation shader support (
#2534
)
2021-10-18 18:38:04 -03:00
TextureDescriptor.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
TextureFormat.cs
Implement SULD shader instruction (
#1117
)
2020-04-22 09:35:28 +10:00
TextureHandle.cs
Extend bindless elimination to work with masked and shifted handles (
#2727
)
2021-10-17 17:28:18 -03:00
TextureUsageFlags.cs
Add support for fragment shader interlock (
#2768
)
2021-10-28 19:53:12 -03:00