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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
60db4c353099e8656a330ede03fdbe57a421fa47
ryujinx
/
Ryujinx.Graphics.Gpu
/
Engine
History
gdkchan
60db4c3530
Implement a Macro JIT (
#1445
)
...
* Implement a Macro JIT * Nit: space
2020-08-03 03:36:57 +02:00
..
GPFifo
Implement a Macro JIT (
#1445
)
2020-08-03 03:36:57 +02:00
MME
Implement a Macro JIT (
#1445
)
2020-08-03 03:36:57 +02:00
Compute.cs
Remove GPU MemoryAccessor (
#1423
)
2020-07-25 16:39:45 +10:00
ComputeQmd.cs
Use correct shader local memory size instead of a hardcoded size (
#914
)
2020-02-02 14:25:52 +11:00
Inline2Memory.cs
Support inline index buffer data (
#1351
)
2020-07-04 00:41:27 +02:00
MethodClear.cs
Implement Zero-Configuration Resolution Scaling (
#1365
)
2020-07-07 04:41:07 +02:00
MethodConditionalRendering.cs
Remove GPU MemoryAccessor (
#1423
)
2020-07-25 16:39:45 +10:00
MethodCopyBuffer.cs
Fix buffer to 3D texture copy (
#1354
)
2020-07-04 01:37:36 +02:00
MethodCopyTexture.cs
Implement Zero-Configuration Resolution Scaling (
#1365
)
2020-07-07 04:41:07 +02:00
MethodDraw.cs
Support inline index buffer data (
#1351
)
2020-07-04 00:41:27 +02:00
MethodFirmware.cs
Ignore exit flag on branch delay slot (
#899
)
2020-01-22 02:11:43 +01:00
MethodIncrementSyncpoint.cs
Implement Counter Queue and Partial Host Conditional Rendering (
#1167
)
2020-05-04 12:24:59 +10:00
MethodReport.cs
Remove GPU MemoryAccessor (
#1423
)
2020-07-25 16:39:45 +10:00
MethodResetCounter.cs
Fix some spelling mistakes
2020-01-09 02:13:00 +01:00
Methods.cs
Implement alpha test using legacy functions (
#1426
)
2020-07-28 18:30:08 -03:00
MethodUniformBufferBind.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Engine
2020-01-09 02:13:00 +01:00
MethodUniformBufferUpdate.cs
Remove GPU MemoryAccessor (
#1423
)
2020-07-25 16:39:45 +10:00