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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
5ea7d77981df75f4eede220bf25926af177ef808
ryujinx
/
Ryujinx.Graphics.Shader
/
CodeGen
/
Glsl
History
gdkchan
f93089a64f
Implement geometry shader passthrough (
#1961
)
...
* Implement geometry shader passthrough * Cache version change
2021-01-29 14:38:51 +11:00
..
HelperFunctions
Support multiple destination operands on shader IR and shuffle predicates (
#1964
)
2021-01-28 10:59:47 +11:00
Instructions
Support multiple destination operands on shader IR and shuffle predicates (
#1964
)
2021-01-28 10:59:47 +11:00
CodeGenContext.cs
Simplify logic for bindless texture handling (
#1667
)
2020-11-09 19:35:04 -03:00
Declarations.cs
Implement geometry shader passthrough (
#1961
)
2021-01-29 14:38:51 +11:00
DefaultNames.cs
Implement CAL and RET shader instructions (
#1618
)
2020-10-25 17:00:44 -03:00
GlslGenerator.cs
Implement geometry shader passthrough (
#1961
)
2021-01-29 14:38:51 +11:00
GlslProgram.cs
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
NumberFormatter.cs
Support single precision contants for double precision operations (
#1673
)
2020-11-06 18:54:13 +01:00
OperandManager.cs
Simplify logic for bindless texture handling (
#1667
)
2020-11-09 19:35:04 -03:00
TypeConversion.cs
Support shader F32 to Bool reinterpretation (
#1969
)
2021-01-27 09:19:30 +01:00
Varying.cs
Initial transform feedback support (
#1370
)
2020-07-15 13:01:10 +10:00