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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
5b8ceb917308378c535fb4cd2288b8f19524bea0
ryujinx
/
Ryujinx.Graphics.OpenGL
History
gdkchan
5b8ceb9173
Swap BGR565 components by changing the format (
#2577
)
2021-08-26 22:47:21 +02:00
..
Helper
Miria: The Death of OpenTK 3 (
#2194
)
2021-04-14 12:28:43 +02:00
Image
Swap BGR565 components by changing the format (
#2577
)
2021-08-26 22:47:21 +02:00
Queries
End empty gl queries before returning them to the pool. (
#1806
)
2020-12-12 10:31:39 +11:00
BackgroundContextWorker.cs
Assign _backgroundContext before starting its worker thread. (
#2299
)
2021-05-20 15:29:10 +02:00
Buffer.cs
Return mapped buffer pointer directly for flush, WriteableRegion for textures (
#2494
)
2021-07-19 19:10:54 -03:00
Constants.cs
Fix transform feedback errors caused by host pause/resume and multiple uses (
#1634
)
2020-10-25 17:23:42 -03:00
Debugger.cs
Rename DebugLevel Performance to Slowdowns (
#1450
)
2020-08-07 15:30:06 +02:00
EnumConversion.cs
Fix incorrect GPU GL blend func values (
#1612
)
2020-10-13 14:45:41 +11:00
FormatInfo.cs
Add basic error logging to the GPU
2020-01-09 02:13:00 +01:00
FormatTable.cs
Swap BGR components for 16-bit BGR texture formats (
#2567
)
2021-08-20 18:26:25 -03:00
Framebuffer.cs
Use copy dependencies for the Intel/AMD view format workaround (
#2144
)
2021-05-16 20:43:27 +02:00
Handle.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
HwCapabilities.cs
Only use persistent buffers to flush on NVIDIA and Windows+AMD (
#2489
)
2021-07-18 11:45:50 -03:00
IOpenGLContext.cs
Miria: The Death of OpenTK 3 (
#2194
)
2021-04-14 12:28:43 +02:00
PersistentBuffers.cs
Return mapped buffer pointer directly for flush, WriteableRegion for textures (
#2494
)
2021-07-19 19:10:54 -03:00
Pipeline.cs
Swap BGR components for 16-bit BGR texture formats (
#2567
)
2021-08-20 18:26:25 -03:00
Program.cs
Replace BGRA and scale uniforms with a uniform block (
#2496
)
2021-08-11 21:33:43 +02:00
Renderer.cs
Ensure render scale is initialized to 1 on the backend (
#2543
)
2021-08-11 19:44:41 -03:00
ResourcePool.cs
Texture/Buffer Memory Management Improvements (
#1408
)
2020-09-10 16:44:04 -03:00
Ryujinx.Graphics.OpenGL.csproj
Miria: The Death of OpenTK 3 (
#2194
)
2021-04-14 12:28:43 +02:00
Shader.cs
Use explicit buffer and texture bindings on shaders (
#1666
)
2020-11-08 12:10:00 +01:00
Sync.cs
Only flush commands when creating sync on Intel/AMD (windows) (
#2165
)
2021-04-03 11:10:37 +11:00
VertexArray.cs
Change disabled vertex attribute value to (0, 0, 0, 1) (
#2573
)
2021-08-20 18:09:30 -03:00
VertexBuffer.cs
Initial work
2020-01-09 02:13:00 +01:00
Window.cs
Swap BGR components for 16-bit BGR texture formats (
#2567
)
2021-08-20 18:26:25 -03:00