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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
59cdf310bdc16d537ba5ff3813399c54abbce2b7
ryujinx
/
Ryujinx.Graphics.Gpu
/
Memory
History
Nicholas Rodine
951700fdd8
Removed unused usings. (
#3593
)
...
* Removed unused usings. * Added back using, now that it's used. * Removed extra whitespace.
2022-08-18 18:04:54 +02:00
..
Buffer.cs
Removed unused usings. (
#3593
)
2022-08-18 18:04:54 +02:00
BufferBounds.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) (
#1790
)
2021-01-17 17:08:06 -03:00
BufferCache.cs
Dynamically increase buffer size when resizing (
#2861
)
2022-03-15 03:33:53 +01:00
BufferCacheEntry.cs
POWER - Performance Optimizations With Extensive Ramifications (
#2286
)
2021-05-24 22:52:44 +02:00
BufferManager.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
BufferModifiedRangeList.cs
Avoid potential race
2021-10-07 01:13:51 +01:00
BufferTextureBinding.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
CounterCache.cs
Implement Counter Queue and Partial Host Conditional Rendering (
#1167
)
2020-05-04 12:24:59 +10:00
GpuRegionHandle.cs
Replace CacheResourceWrite with more general "precise" write (
#2684
)
2021-09-29 02:27:03 +02:00
IndexBuffer.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Memory
2020-01-09 02:13:00 +01:00
MemoryManager.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
MultiRangeWritableBlock.cs
Texture Sync, incompatible overlap handling, data flush improvements. (
#2971
)
2022-01-09 13:28:48 -03:00
PhysicalMemory.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
PteKind.cs
De-tile GOB when DMA copying from block linear to pitch kind memory regions (
#3207
)
2022-03-20 13:55:07 -03:00
UnmapEventArgs.cs
Initial conditional rendering support (
#1012
)
2020-04-22 16:00:11 +10:00
VertexBuffer.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Memory
2020-01-09 02:13:00 +01:00