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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
51a27032f01826e0cec56c53da4359fd2c38c8f3
ryujinx
/
Ryujinx.Graphics.Gpu
/
Engine
History
gdkchan
647de4cd31
Ensure all pending draws are done before compute dispatch (
#3822
)
2022-11-03 19:54:30 -03:00
..
Compute
Ensure all pending draws are done before compute dispatch (
#3822
)
2022-11-03 19:54:30 -03:00
Dma
GPU: Pass SpanOrArray for Texture SetData to avoid copy (
#3745
)
2022-10-08 12:04:47 -03:00
GPFifo
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
InlineToMemory
Fast path for Inline-to-Memory texture data transfers (
#3610
)
2022-08-26 02:16:41 +00:00
MME
Removed unused usings. (
#3593
)
2022-08-18 18:04:54 +02:00
Threed
Scale SamplesPassed counter by RT scale on report (
#3680
)
2022-09-11 15:58:15 +00:00
Twod
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (
#3112
)
2022-02-22 11:21:29 -03:00
Types
Fix blend with RGBX color formats (
#3553
)
2022-08-11 18:23:25 -03:00
ConditionalRenderEnabled.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
MmeShadowScratch.cs
Rename ToSpan to AsSpan (
#3556
)
2022-08-11 18:07:37 -03:00
SetMmeShadowRamControlMode.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
ShaderTexture.cs
Fix image binding format (
#1625
)
2020-10-20 19:03:20 -03:00