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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
4f3ae6f62ca5858c2b74eba5a15bad5dff580349
ryujinx
/
Ryujinx.Graphics.OpenGL
History
mageven
e19193e073
Rename DebugLevel Performance to Slowdowns (
#1450
)
2020-08-07 15:30:06 +02:00
..
Image
Improved Logger (
#1292
)
2020-08-04 01:32:53 +02:00
Queries
Improved Logger (
#1292
)
2020-08-04 01:32:53 +02:00
Buffer.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
Constants.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
Debugger.cs
Rename DebugLevel Performance to Slowdowns (
#1450
)
2020-08-07 15:30:06 +02:00
EnumConversion.cs
Improved Logger (
#1292
)
2020-08-04 01:32:53 +02:00
FormatInfo.cs
Add basic error logging to the GPU
2020-01-09 02:13:00 +01:00
FormatTable.cs
Implement BGRA texture support (
#1418
)
2020-07-26 00:03:40 -03:00
Framebuffer.cs
Remember bound framebuffer to avoid glGetInteger use. (
#1273
)
2020-05-24 15:44:12 +02:00
Handle.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
HwCapabilities.cs
Use polygon offset clamp if supported (
#1429
)
2020-07-26 18:11:28 -03:00
Pipeline.cs
Improved Logger (
#1292
)
2020-08-04 01:32:53 +02:00
Program.cs
Improved Logger (
#1292
)
2020-08-04 01:32:53 +02:00
Renderer.cs
Improved Logger (
#1292
)
2020-08-04 01:32:53 +02:00
Ryujinx.Graphics.OpenGL.csproj
Upgrade projects to C#8 (
#1193
)
2020-05-04 12:14:48 +10:00
Shader.cs
Initial work
2020-01-09 02:13:00 +01:00
VertexArray.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
VertexBuffer.cs
Initial work
2020-01-09 02:13:00 +01:00
Window.cs
Implement BGRA texture support (
#1418
)
2020-07-26 00:03:40 -03:00