This website requires JavaScript.
Explore
Help
Register
Sign In
Museum
/
ryujinx
Archived
Watch
1
Star
0
Fork
0
You've already forked ryujinx
Code
Issues
Packages
Projects
Releases
Wiki
Activity
This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
4e3a34412ef00e2f8b6c0255176719c6ecdb1a95
ryujinx
/
Ryujinx.Graphics.Gpu
/
Engine
/
Threed
History
gdkchan
d4b960d348
Implement primitive restart draw arrays properly on OpenGL (
#3256
)
2022-04-04 18:43:24 -03:00
..
ConditionalRendering.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
ConstantBufferUpdater.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
DrawManager.cs
Do not force scissor on clear if scissor is disabled (
#3258
)
2022-04-04 18:30:43 -03:00
DrawState.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
IbStreamer.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
SemaphoreUpdater.cs
Add timestamp to 16-byte/4-word semaphore releases. (
#3049
)
2022-01-27 22:50:32 +01:00
StateUpdater.cs
Implement primitive restart draw arrays properly on OpenGL (
#3256
)
2022-04-04 18:43:24 -03:00
StateUpdateTracker.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
ThreedClass.cs
Fix render target clear when sizes mismatch (
#2994
)
2022-01-11 20:15:17 +01:00
ThreedClassState.cs
Implement primitive restart draw arrays properly on OpenGL (
#3256
)
2022-04-04 18:43:24 -03:00