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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
4b7c7dab9e33faaf4eb58342f1f7ad8ada354591
ryujinx
/
Ryujinx.Graphics.Shader
/
Translation
History
gdkchan
4b7c7dab9e
Support multiple destination operands on shader IR and shuffle predicates (
#1964
)
...
* Support multiple destination operands on shader IR and shuffle predicates * Cache version change
2021-01-28 10:59:47 +11:00
..
Optimizations
Support multiple destination operands on shader IR and shuffle predicates (
#1964
)
2021-01-28 10:59:47 +11:00
AttributeConsts.cs
Fix gl_in being used with built-in variables that are not per-vertex (
#1624
)
2020-10-17 10:16:40 +02:00
ControlFlowGraph.cs
Implement CAL and RET shader instructions (
#1618
)
2020-10-25 17:00:44 -03:00
Dominance.cs
Implement CAL and RET shader instructions (
#1618
)
2020-10-25 17:00:44 -03:00
EmitterContext.cs
Support multiple destination operands on shader IR and shuffle predicates (
#1964
)
2021-01-28 10:59:47 +11:00
EmitterContextInsts.cs
Support multiple destination operands on shader IR and shuffle predicates (
#1964
)
2021-01-28 10:59:47 +11:00
FeatureFlags.cs
Implement Zero-Configuration Resolution Scaling (
#1365
)
2020-07-07 04:41:07 +02:00
GlobalMemory.cs
Support compute uniform buffers emulated with global memory (
#924
)
2020-02-11 01:10:05 +01:00
RegisterUsage.cs
Implement CAL and RET shader instructions (
#1618
)
2020-10-25 17:00:44 -03:00
Rewriter.cs
Simplify logic for bindless texture handling (
#1667
)
2020-11-09 19:35:04 -03:00
ShaderConfig.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
ShaderHeader.cs
Refactor shader GPU state and memory access (
#1203
)
2020-05-06 11:02:28 +10:00
Ssa.cs
Support multiple destination operands on shader IR and shuffle predicates (
#1964
)
2021-01-28 10:59:47 +11:00
TranslationCounts.cs
Use explicit buffer and texture bindings on shaders (
#1666
)
2020-11-08 12:10:00 +01:00
TranslationFlags.cs
Fix shader regression on Intel iGPUs by reverting layout changes (
#1425
)
2020-07-29 08:01:11 +10:00
Translator.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
TranslatorContext.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00