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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
4a6724622ee32397642fa9221e494c8fb6fbf126
ryujinx
/
src
/
Ryujinx.Graphics.Shader
History
gdkchan
bbed3b9926
Fix depth compare value for TLD4S shader instruction with offset (
#6253
)
...
* Fix depth compare value for TLD4S shader instruction with offset * Shader cache version bump
2024-02-04 20:58:17 +01:00
..
CodeGen
editorconfig: Set default encoding to UTF-8 (
#5793
)
2023-12-04 14:17:13 +01:00
Decoders
Geometry shader emulation for macOS (
#5551
)
2023-08-29 21:10:34 -03:00
Instructions
Fix depth compare value for TLD4S shader instruction with offset (
#6253
)
2024-02-04 20:58:17 +01:00
IntermediateRepresentation
Migrate to .NET 8 (
#5887
)
2023-11-15 17:41:31 +01:00
StructuredIr
Fix SPIR-V call out arguments regression (
#5767
)
2023-10-06 00:18:30 -03:00
Translation
editorconfig: Set default encoding to UTF-8 (
#5793
)
2023-12-04 14:17:13 +01:00
AlphaTestOp.cs
[Ryujinx.Graphics.Shader] Address dotnet-format issues (
#5373
)
2023-06-28 08:59:13 +02:00
AttributeType.cs
Geometry shader emulation for macOS (
#5551
)
2023-08-29 21:10:34 -03:00
BufferDescriptor.cs
Add workflow to automatically check code style issues for PRs (
#4670
)
2023-07-24 18:35:04 +02:00
BufferUsageFlags.cs
editorconfig: Set default encoding to UTF-8 (
#5793
)
2023-12-04 14:17:13 +01:00
Constants.cs
Geometry shader emulation for macOS (
#5551
)
2023-08-29 21:10:34 -03:00
GpuGraphicsState.cs
Delete ShaderConfig and organize shader resources/definitions better (
#5509
)
2023-08-13 22:26:42 -03:00
IGpuAccessor.cs
editorconfig: Set default encoding to UTF-8 (
#5793
)
2023-12-04 14:17:13 +01:00
ILogger.cs
Delete ShaderConfig and organize shader resources/definitions better (
#5509
)
2023-08-13 22:26:42 -03:00
InputTopology.cs
Geometry shader emulation for macOS (
#5551
)
2023-08-29 21:10:34 -03:00
OutputTopology.cs
[Ryujinx.Graphics.Shader] Address dotnet-format issues (
#5373
)
2023-06-28 08:59:13 +02:00
ResourceReservationCounts.cs
Geometry shader emulation for macOS (
#5551
)
2023-08-29 21:10:34 -03:00
Ryujinx.Graphics.Shader.csproj
Migrate to .NET 8 (
#5887
)
2023-11-15 17:41:31 +01:00
SamplerType.cs
[Ryujinx.Graphics.Shader] Address dotnet-format issues (
#5373
)
2023-06-28 08:59:13 +02:00
ShaderProgram.cs
[Ryujinx.Graphics.Shader] Address dotnet-format issues (
#5373
)
2023-06-28 08:59:13 +02:00
ShaderProgramInfo.cs
Geometry shader emulation for macOS (
#5551
)
2023-08-29 21:10:34 -03:00
ShaderStage.cs
Declare and use gl_PerVertex block for VTG per-vertex built-ins (
#5576
)
2023-08-16 23:16:25 +02:00
SupportBuffer.cs
Geometry shader emulation for macOS (
#5551
)
2023-08-29 21:10:34 -03:00
TessPatchType.cs
[Ryujinx.Graphics.Shader] Address dotnet-format issues (
#5373
)
2023-06-28 08:59:13 +02:00
TessSpacing.cs
[Ryujinx.Graphics.Shader] Address dotnet-format issues (
#5373
)
2023-06-28 08:59:13 +02:00
TextureDescriptor.cs
Add workflow to automatically check code style issues for PRs (
#4670
)
2023-07-24 18:35:04 +02:00
TextureFormat.cs
editorconfig: Set default encoding to UTF-8 (
#5793
)
2023-12-04 14:17:13 +01:00
TextureHandle.cs
[Ryujinx.Graphics.Shader] Address dotnet-format issues (
#5373
)
2023-06-28 08:59:13 +02:00
TextureUsageFlags.cs
editorconfig: Set default encoding to UTF-8 (
#5793
)
2023-12-04 14:17:13 +01:00
VertexInfoBuffer.cs
Geometry shader emulation for macOS (
#5551
)
2023-08-29 21:10:34 -03:00