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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
496db602ffce6234de58babac67fb6bcd45d32df
ryujinx
/
Ryujinx.Graphics.Shader
/
StructuredIr
History
gdkchan
e93ca84b14
Better IPA shader instruction implementation (
#1082
)
...
* Fix varying interpolation on fragment shader * Some nits * Alignment
2020-04-03 11:20:47 +11:00
..
AstAssignment.cs
Initial work
2020-01-09 02:13:00 +01:00
AstBlock.cs
Initial work
2020-01-09 02:13:00 +01:00
AstBlockType.cs
Initial work
2020-01-09 02:13:00 +01:00
AstBlockVisitor.cs
Initial work
2020-01-09 02:13:00 +01:00
AstComment.cs
Initial work
2020-01-09 02:13:00 +01:00
AstHelper.cs
Initial work
2020-01-09 02:13:00 +01:00
AstNode.cs
Initial work
2020-01-09 02:13:00 +01:00
AstOperand.cs
Better IPA shader instruction implementation (
#1082
)
2020-04-03 11:20:47 +11:00
AstOperation.cs
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
2020-01-09 02:13:00 +01:00
AstOptimizer.cs
Initial work
2020-01-09 02:13:00 +01:00
AstTextureOperation.cs
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
2020-01-09 02:13:00 +01:00
GotoElimination.cs
Initial work
2020-01-09 02:13:00 +01:00
GotoStatement.cs
Initial work
2020-01-09 02:13:00 +01:00
HelperFunctionsMask.cs
Support shared color mask, implement more shader instructions
2020-01-09 02:13:00 +01:00
IAstNode.cs
Initial work
2020-01-09 02:13:00 +01:00
InstructionInfo.cs
Initial support for double precision shader instructions. (
#963
)
2020-03-03 15:02:08 +01:00
OperandInfo.cs
Initial work
2020-01-09 02:13:00 +01:00
PhiFunctions.cs
Initial work
2020-01-09 02:13:00 +01:00
StructuredProgram.cs
Initial support for double precision shader instructions. (
#963
)
2020-03-03 15:02:08 +01:00
StructuredProgramContext.cs
Better IPA shader instruction implementation (
#1082
)
2020-04-03 11:20:47 +11:00
StructuredProgramInfo.cs
Better IPA shader instruction implementation (
#1082
)
2020-04-03 11:20:47 +11:00
VariableType.cs
Initial support for double precision shader instructions. (
#963
)
2020-03-03 15:02:08 +01:00