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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
472119c8da7edaf7bf60fa75e87812e5cb16e33b
ryujinx
/
Ryujinx.Graphics.Gpu
/
Shader
History
…
..
DiskCache
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HashTable
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CachedShaderProgram.cs
…
CachedShaderStage.cs
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ComputeShaderCacheHashTable.cs
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GpuAccessor.cs
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GpuAccessorBase.cs
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (
#3866
)
2022-11-18 23:27:54 -03:00
GpuAccessorState.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
GpuChannelComputeState.cs
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GpuChannelGraphicsState.cs
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GpuChannelPoolState.cs
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ResourceCounts.cs
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ShaderAddresses.cs
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ShaderCache.cs
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ShaderCacheHashTable.cs
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ShaderCacheState.cs
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ShaderCodeAccessor.cs
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ShaderDumper.cs
Removed unused usings. (
#3593
)
2022-08-18 18:04:54 +02:00
ShaderDumpPaths.cs
Make sure attributes used on subsequent shader stages are initialized (
#2538
)
2021-08-11 22:27:00 +02:00
ShaderSpecializationList.cs
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (
#3847
)
2022-11-17 18:47:41 +01:00
ShaderSpecializationState.cs
…
TransformFeedbackDescriptor.cs
…