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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
47100ec8c1b3cabc7d53654163c1dd30b58d483d
ryujinx
/
Ryujinx.Graphics
/
Gpu
History
gdkchan
47100ec8c1
[GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct blend enable register, clear the buffer before drawing
2018-04-13 22:42:55 -03:00
..
BlockLinearSwizzle.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
INvGpuEngine.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
ISwizzle.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
LinearSwizzle.cs
Use correct pitch value when decoding linear swizzle textures
2018-04-08 17:09:41 -03:00
MacroInterpreter.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
NsGpu.cs
Fix for current framebuffer issues (
#78
)
2018-04-13 15:12:58 -03:00
NsGpuMemoryMgr.cs
Change SvcGetInfo 5 to return actual heap size, remove AMemoryAlloc since it is no longer needed with direct memory access, move some memory management logic out of AMemoryMgr, change default virtual filesystem path to AppData
2018-02-27 20:45:07 -03:00
NsGpuPBEntry.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
NvGpuEngine3d.cs
[GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct blend enable register, clear the buffer before drawing
2018-04-13 22:42:55 -03:00
NvGpuEngine3dReg.cs
[GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct blend enable register, clear the buffer before drawing
2018-04-13 22:42:55 -03:00
NvGpuEngine.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
NvGpuFifo.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
NvGpuFifoMeth.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
NvGpuMethod.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
NvGpuPushBuffer.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
Texture.cs
Fix for current framebuffer issues (
#78
)
2018-04-13 15:12:58 -03:00
TextureFactory.cs
Use correct pitch value when decoding linear swizzle textures
2018-04-08 17:09:41 -03:00
TextureReader.cs
Fix for current framebuffer issues (
#78
)
2018-04-13 15:12:58 -03:00
TextureSwizzle.cs
Fix for current framebuffer issues (
#78
)
2018-04-13 15:12:58 -03:00