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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
46ffc81d90bd3a8f2d24c2997166d22f12ecbbb6
ryujinx
/
Ryujinx.Common
History
ooa113y
46ffc81d90
Hide UI rework/arrow key fix (
#2504
)
...
* Unbreak arrow keys * Use bitshift for Flags instead of literal
2021-08-04 23:28:19 +02:00
..
Collections
GPU - Improve Memory Allocation (
#1722
)
2020-12-09 19:26:05 -03:00
Configuration
Hide UI rework/arrow key fix (
#2504
)
2021-08-04 23:28:19 +02:00
Extensions
PrntStub: Add a way to print arrays (
#711
)
2019-06-27 13:11:51 +02:00
GraphicsDriver
Data should not be public for nvapi unicode string
2021-04-18 17:34:01 +01:00
Logging
no name: Mii Editor applet support (
#2419
)
2021-06-28 20:54:45 +02:00
Memory
Separate GPU engines and make state follow official docs (part 1/2) (
#2422
)
2021-07-07 20:56:06 -03:00
Pools
Misc cleanup (
#708
)
2019-07-02 04:39:22 +02:00
System
Remove ForceDedicatedGpu, as the driver utilities will now do that.
2021-05-19 19:26:23 +01:00
SystemInfo
Revise SystemInfo (
#2047
)
2021-03-01 15:22:00 +11:00
Utilities
Miria: The Death of OpenTK 3 (
#2194
)
2021-04-14 12:28:43 +02:00
AsyncWorkQueue.cs
New NVDEC and VIC implementation (
#1384
)
2020-07-12 05:07:01 +02:00
Hash128.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
PerformanceCounter.cs
Rewrite scheduler context switch code (
#1786
)
2020-12-09 19:20:05 -03:00
ReactiveObject.cs
Fix ReactiveObject initial event not being propagated with boolean types (
#860
)
2020-01-05 17:35:55 +01:00
ReferenceEqualityComparer.cs
Only enumerate cached textures that are modified when flushing. (
#918
)
2020-02-07 08:49:26 +11:00
Ryujinx.Common.csproj
Make windows DPI aware to display properly on high-resolution screens. (
#1983
)
2021-02-20 01:34:41 +01:00
XXHash128.cs
Improvements with new .NET 5 functions or bugfixes (
#1714
)
2020-11-18 19:28:40 +01:00