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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
45c7424f7c151f72a915b8dbc8d4ddb5b287ea8b
ryujinx
/
Ryujinx.Graphics.Shader
History
gdkchan
d599fba711
Implement FCMP shader instruction (
#1067
)
2020-03-30 12:04:00 +02:00
..
CodeGen
Index constant buffer vec4s using ternary expressions. (
#1015
)
2020-03-29 13:24:54 -03:00
Decoders
Implement FCMP shader instruction (
#1067
)
2020-03-30 12:04:00 +02:00
Instructions
Implement FCMP shader instruction (
#1067
)
2020-03-30 12:04:00 +02:00
IntermediateRepresentation
Initial support for double precision shader instructions. (
#963
)
2020-03-03 15:02:08 +01:00
StructuredIr
Initial support for double precision shader instructions. (
#963
)
2020-03-03 15:02:08 +01:00
Translation
Initial support for double precision shader instructions. (
#963
)
2020-03-03 15:02:08 +01:00
BufferDescriptor.cs
Initial work
2020-01-09 02:13:00 +01:00
DefineNames.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
InputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
InterpolationQualifier.cs
Initial work
2020-01-09 02:13:00 +01:00
OutputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
QueryInfoName.cs
Use correct shader local memory size instead of a hardcoded size (
#914
)
2020-02-02 14:25:52 +11:00
Ryujinx.Graphics.Shader.csproj
Add runtime identifiers to new projects
2020-01-09 02:13:00 +01:00
SamplerType.cs
Make the shader translator more error resilient (part 2)
2020-01-09 02:13:00 +01:00
ShaderProgram.cs
Add partial support for the BRX shader instruction
2020-01-09 02:13:00 +01:00
ShaderProgramInfo.cs
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
ShaderStage.cs
Initial work
2020-01-09 02:13:00 +01:00
TextureDescriptor.cs
Reimplement limited bindless textures support
2020-01-09 02:13:00 +01:00