This website requires JavaScript.
Explore
Help
Register
Sign In
Museum
/
ryujinx
Archived
Watch
1
Star
0
Fork
0
You've already forked ryujinx
Code
Issues
Packages
Projects
Releases
Wiki
Activity
This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
448666fd06695ac84b84b65e7d36ad7919b48485
ryujinx
/
src
/
Ryujinx.Graphics.Gpu
/
Shader
History
gdkchan
7d158acc3b
Do not try to create a texture pool if shader does not use textures (
#7379
)
2024-09-30 11:41:07 -03:00
..
DiskCache
GPU: Ensure all clip distances are initialized when used (
#7363
)
2024-09-26 14:19:12 -03:00
HashTable
editorconfig: Set default encoding to UTF-8 (
#5793
)
2023-12-04 14:17:13 +01:00
CachedShaderBindings.cs
Change image format view handling to allow view incompatible formats (
#7311
)
2024-09-17 15:52:30 -03:00
CachedShaderProgram.cs
editorconfig: Set default encoding to UTF-8 (
#5793
)
2023-12-04 14:17:13 +01:00
CachedShaderStage.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
ComputeShaderCacheHashTable.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
GpuAccessor.cs
Add support for bindless textures from storage buffer on Vulkan (
#6721
)
2024-05-14 16:47:16 +02:00
GpuAccessorBase.cs
Allow texture arrays to use separate descriptor sets on Vulkan (
#6870
)
2024-05-26 13:30:19 -03:00
GpuAccessorState.cs
Add support for bindless textures from shader input (vertex buffer) on Vulkan (
#6577
)
2024-04-22 15:05:55 -03:00
GpuChannelComputeState.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
GpuChannelGraphicsState.cs
Add support for bindless textures from storage buffer on Vulkan (
#6721
)
2024-05-14 16:47:16 +02:00
GpuChannelPoolState.cs
Add support for bindless textures from shader input (vertex buffer) on Vulkan (
#6577
)
2024-04-22 15:05:55 -03:00
ResourceCounts.cs
Allow texture arrays to use separate descriptor sets on Vulkan (
#6870
)
2024-05-26 13:30:19 -03:00
ShaderAddresses.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
ShaderAsCompute.cs
Geometry shader emulation for macOS (
#5551
)
2023-08-29 21:10:34 -03:00
ShaderCache.cs
Add support for bindless textures from storage buffer on Vulkan (
#6721
)
2024-05-14 16:47:16 +02:00
ShaderCacheHashTable.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
ShaderCacheState.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
ShaderCodeAccessor.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
ShaderDumper.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
ShaderDumpPaths.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
ShaderInfoBuilder.cs
Vulkan: Defer guest barriers, and improve image barrier timings (
#7012
)
2024-07-17 20:21:32 -03:00
ShaderSpecializationList.cs
Geometry shader emulation for macOS (
#5551
)
2023-08-29 21:10:34 -03:00
ShaderSpecializationState.cs
Do not try to create a texture pool if shader does not use textures (
#7379
)
2024-09-30 11:41:07 -03:00
TransformFeedbackDescriptor.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00