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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
43c13057da7726c324f2b5d674e5e1308eb1f6a7
ryujinx
/
Ryujinx.Graphics.OpenGL
History
gdkchan
43c13057da
Implement alpha test using legacy functions (
#1426
)
2020-07-28 18:30:08 -03:00
..
Image
Implement BGRA texture support (
#1418
)
2020-07-26 00:03:40 -03:00
Queries
Implement Counter Queue and Partial Host Conditional Rendering (
#1167
)
2020-05-04 12:24:59 +10:00
Buffer.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
Constants.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
Debugger.cs
Workaround for AMD and Intel view format bug (
#1050
)
2020-03-29 23:48:39 +11:00
EnumConversion.cs
Initial transform feedback support (
#1370
)
2020-07-15 13:01:10 +10:00
FormatInfo.cs
Add basic error logging to the GPU
2020-01-09 02:13:00 +01:00
FormatTable.cs
Implement BGRA texture support (
#1418
)
2020-07-26 00:03:40 -03:00
Framebuffer.cs
Remember bound framebuffer to avoid glGetInteger use. (
#1273
)
2020-05-24 15:44:12 +02:00
Handle.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
HwCapabilities.cs
Use polygon offset clamp if supported (
#1429
)
2020-07-26 18:11:28 -03:00
Pipeline.cs
Implement alpha test using legacy functions (
#1426
)
2020-07-28 18:30:08 -03:00
Program.cs
Implement BGRA texture support (
#1418
)
2020-07-26 00:03:40 -03:00
Renderer.cs
Initial transform feedback support (
#1370
)
2020-07-15 13:01:10 +10:00
Ryujinx.Graphics.OpenGL.csproj
Upgrade projects to C#8 (
#1193
)
2020-05-04 12:14:48 +10:00
Shader.cs
Initial work
2020-01-09 02:13:00 +01:00
VertexArray.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
VertexBuffer.cs
Initial work
2020-01-09 02:13:00 +01:00
Window.cs
Implement BGRA texture support (
#1418
)
2020-07-26 00:03:40 -03:00