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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
416dc8fde49f8eb42d47b1ab606028a5cabe8f90
ryujinx
/
Ryujinx.Graphics.Gpu
History
gdkchan
416dc8fde4
Fix out-of-bounds shader thread shuffle (
#2605
)
...
* Fix out-of-bounds shader thread shuffle * Shader cache version bump
2021-08-30 14:02:40 -03:00
..
Engine
Handle indirect draw counts with non-zero draw starts properly (
#2593
)
2021-08-29 16:52:38 -03:00
Image
Avoid deleting textures when their data does not overlap. (
#2601
)
2021-08-29 16:22:13 -03:00
Memory
Handle indirect draw counts with non-zero draw starts properly (
#2593
)
2021-08-29 16:52:38 -03:00
Shader
Fix out-of-bounds shader thread shuffle (
#2605
)
2021-08-30 14:02:40 -03:00
Synchronization
Improved Logger (
#1292
)
2020-08-04 01:32:53 +02:00
ClassId.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
Constants.cs
Improve linear texture compatibility rules (
#2099
)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
GpuContext.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (
#2501
)
2021-08-27 00:31:29 +02:00
GraphicsConfig.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount
#2
(
#2557
)
2021-08-26 23:50:28 +02:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 5 (
#1694
)
2020-11-15 19:27:15 +01:00
Window.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (
#2501
)
2021-08-27 00:31:29 +02:00