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ryujinx/src/Ryujinx.HLE/HOS/Services/Settings/ISettingsServer.cs
TSRBerry 326749498b [Ryujinx.HLE] Address dotnet-format issues (#5380)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address dotnet format CA2211 warnings

* Address dotnet format CA1822 warnings

* Address or silence dotnet format CA1069 warnings

* Make dotnet format succeed in style mode

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address dotnet format CA2208 warnings properly

* Make ProcessResult readonly

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add previously silenced warnings back

I have no clue how these disappeared

* Revert formatting changes for while and for-loops

* Format if-blocks correctly

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix a few disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Use using declaration instead of block syntax

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Fix typo

* Add trailing commas, use targeted new and use array initializer

* Fix build issues

* Fix remaining build issues

* Remove SuppressMessage for CA1069 where possible

* Address dotnet format issues

* Address formatting issues

Co-authored-by: Ac_K <acoustik666@gmail.com>

* Add GetHashCode implementation for RenderingSurfaceInfo

* Explicitly silence CA1822 for every affected method in Syscall

* Address formatting issues in Demangler.cs

* Address review feedback

Co-authored-by: Ac_K <acoustik666@gmail.com>

* Revert marking service methods as static

* Next dotnet format pass

* Address review feedback

---------

Co-authored-by: Ac_K <acoustik666@gmail.com>
2023-07-16 19:31:14 +02:00

248 lines
8.5 KiB
C#

using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.SystemState;
using System;
using System.Text;
namespace Ryujinx.HLE.HOS.Services.Settings
{
[Service("set")]
class ISettingsServer : IpcService
{
public ISettingsServer(ServiceCtx context) { }
[CommandCmif(0)]
// GetLanguageCode() -> nn::settings::LanguageCode
public ResultCode GetLanguageCode(ServiceCtx context)
{
context.ResponseData.Write(context.Device.System.State.DesiredLanguageCode);
return ResultCode.Success;
}
[CommandCmif(1)]
// GetAvailableLanguageCodes() -> (u32, buffer<nn::settings::LanguageCode, 0xa>)
public ResultCode GetAvailableLanguageCodes(ServiceCtx context)
{
return GetAvailableLanguagesCodesImpl(
context,
context.Request.RecvListBuff[0].Position,
context.Request.RecvListBuff[0].Size,
0xF);
}
[CommandCmif(2)] // 4.0.0+
// MakeLanguageCode(nn::settings::Language language_index) -> nn::settings::LanguageCode
public ResultCode MakeLanguageCode(ServiceCtx context)
{
int languageIndex = context.RequestData.ReadInt32();
if ((uint)languageIndex >= (uint)SystemStateMgr.LanguageCodes.Length)
{
return ResultCode.LanguageOutOfRange;
}
context.ResponseData.Write(SystemStateMgr.GetLanguageCode(languageIndex));
return ResultCode.Success;
}
[CommandCmif(3)]
// GetAvailableLanguageCodeCount() -> u32
public ResultCode GetAvailableLanguageCodeCount(ServiceCtx context)
{
context.ResponseData.Write(Math.Min(SystemStateMgr.LanguageCodes.Length, 0xF));
return ResultCode.Success;
}
[CommandCmif(4)]
// GetRegionCode() -> u32 nn::settings::RegionCode
public ResultCode GetRegionCode(ServiceCtx context)
{
// NOTE: Service mount 0x8000000000000050 savedata and read the region code here.
RegionCode regionCode = (RegionCode)context.Device.System.State.DesiredRegionCode;
if (regionCode < RegionCode.Min || regionCode > RegionCode.Max)
{
regionCode = RegionCode.USA;
}
context.ResponseData.Write((uint)regionCode);
return ResultCode.Success;
}
[CommandCmif(5)]
// GetAvailableLanguageCodes2() -> (u32, buffer<nn::settings::LanguageCode, 6>)
public ResultCode GetAvailableLanguageCodes2(ServiceCtx context)
{
return GetAvailableLanguagesCodesImpl(
context,
context.Request.ReceiveBuff[0].Position,
context.Request.ReceiveBuff[0].Size,
SystemStateMgr.LanguageCodes.Length);
}
[CommandCmif(6)]
// GetAvailableLanguageCodeCount2() -> u32
public ResultCode GetAvailableLanguageCodeCount2(ServiceCtx context)
{
context.ResponseData.Write(SystemStateMgr.LanguageCodes.Length);
return ResultCode.Success;
}
[CommandCmif(7)] // 4.0.0+
// GetKeyCodeMap() -> buffer<nn::kpr::KeyCodeMap, 0x16>
public ResultCode GetKeyCodeMap(ServiceCtx context)
{
return GetKeyCodeMapImpl(context, 1);
}
[CommandCmif(8)] // 5.0.0+
// GetQuestFlag() -> bool
public ResultCode GetQuestFlag(ServiceCtx context)
{
context.ResponseData.Write(false);
Logger.Stub?.PrintStub(LogClass.ServiceSet);
return ResultCode.Success;
}
[CommandCmif(9)] // 6.0.0+
// GetKeyCodeMap2() -> buffer<nn::kpr::KeyCodeMap, 0x16>
public ResultCode GetKeyCodeMap2(ServiceCtx context)
{
return GetKeyCodeMapImpl(context, 2);
}
[CommandCmif(11)] // 10.1.0+
// GetDeviceNickName() -> buffer<nn::settings::system::DeviceNickName, 0x16>
public ResultCode GetDeviceNickName(ServiceCtx context)
{
ulong deviceNickNameBufferPosition = context.Request.ReceiveBuff[0].Position;
ulong deviceNickNameBufferSize = context.Request.ReceiveBuff[0].Size;
if (deviceNickNameBufferPosition == 0)
{
return ResultCode.NullDeviceNicknameBuffer;
}
if (deviceNickNameBufferSize != 0x80)
{
Logger.Warning?.Print(LogClass.ServiceSet, "Wrong buffer size");
}
context.Memory.Write(deviceNickNameBufferPosition, Encoding.ASCII.GetBytes(context.Device.System.State.DeviceNickName + '\0'));
return ResultCode.Success;
}
private ResultCode GetKeyCodeMapImpl(ServiceCtx context, int version)
{
if (context.Request.ReceiveBuff[0].Size != 0x1000)
{
Logger.Warning?.Print(LogClass.ServiceSet, "Wrong buffer size");
}
byte[] keyCodeMap;
switch ((KeyboardLayout)context.Device.System.State.DesiredKeyboardLayout)
{
case KeyboardLayout.EnglishUs:
long langCode = context.Device.System.State.DesiredLanguageCode;
if (langCode == 0x736e61482d687a) // Zh-Hans
{
keyCodeMap = KeyCodeMaps.ChineseSimplified;
}
else if (langCode == 0x746e61482d687a) // Zh-Hant
{
keyCodeMap = KeyCodeMaps.ChineseTraditional;
}
else
{
keyCodeMap = KeyCodeMaps.EnglishUk;
}
break;
case KeyboardLayout.EnglishUsInternational:
keyCodeMap = KeyCodeMaps.EnglishUsInternational;
break;
case KeyboardLayout.EnglishUk:
keyCodeMap = KeyCodeMaps.EnglishUk;
break;
case KeyboardLayout.French:
keyCodeMap = KeyCodeMaps.French;
break;
case KeyboardLayout.FrenchCa:
keyCodeMap = KeyCodeMaps.FrenchCa;
break;
case KeyboardLayout.Spanish:
keyCodeMap = KeyCodeMaps.Spanish;
break;
case KeyboardLayout.SpanishLatin:
keyCodeMap = KeyCodeMaps.SpanishLatin;
break;
case KeyboardLayout.German:
keyCodeMap = KeyCodeMaps.German;
break;
case KeyboardLayout.Italian:
keyCodeMap = KeyCodeMaps.Italian;
break;
case KeyboardLayout.Portuguese:
keyCodeMap = KeyCodeMaps.Portuguese;
break;
case KeyboardLayout.Russian:
keyCodeMap = KeyCodeMaps.Russian;
break;
case KeyboardLayout.Korean:
keyCodeMap = KeyCodeMaps.Korean;
break;
case KeyboardLayout.ChineseSimplified:
keyCodeMap = KeyCodeMaps.ChineseSimplified;
break;
case KeyboardLayout.ChineseTraditional:
keyCodeMap = KeyCodeMaps.ChineseTraditional;
break;
default: // KeyboardLayout.Default
keyCodeMap = KeyCodeMaps.Default;
break;
}
context.Memory.Write(context.Request.ReceiveBuff[0].Position, keyCodeMap);
if (version == 1 && context.Device.System.State.DesiredKeyboardLayout == (long)KeyboardLayout.Default)
{
context.Memory.Write(context.Request.ReceiveBuff[0].Position, (byte)0x01);
}
return ResultCode.Success;
}
private ResultCode GetAvailableLanguagesCodesImpl(ServiceCtx context, ulong position, ulong size, int maxSize)
{
int count = (int)(size / 8);
if (count > maxSize)
{
count = maxSize;
}
for (int index = 0; index < count; index++)
{
context.Memory.Write(position, SystemStateMgr.GetLanguageCode(index));
position += 8;
}
context.ResponseData.Write(count);
return ResultCode.Success;
}
}
}