* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address dotnet format CA2211 warnings * Address dotnet format CA1822 warnings * Address or silence dotnet format CA1069 warnings * Make dotnet format succeed in style mode * Address or silence dotnet format CA2211 warnings * Address review comments * Address dotnet format CA2208 warnings properly * Make ProcessResult readonly * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add previously silenced warnings back I have no clue how these disappeared * Revert formatting changes for while and for-loops * Format if-blocks correctly * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix a few disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Use using declaration instead of block syntax * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Fix typo * Add trailing commas, use targeted new and use array initializer * Fix build issues * Fix remaining build issues * Remove SuppressMessage for CA1069 where possible * Address dotnet format issues * Address formatting issues Co-authored-by: Ac_K <acoustik666@gmail.com> * Add GetHashCode implementation for RenderingSurfaceInfo * Explicitly silence CA1822 for every affected method in Syscall * Address formatting issues in Demangler.cs * Address review feedback Co-authored-by: Ac_K <acoustik666@gmail.com> * Revert marking service methods as static * Next dotnet format pass * Address review feedback --------- Co-authored-by: Ac_K <acoustik666@gmail.com>
248 lines
8.5 KiB
C#
248 lines
8.5 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.SystemState;
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using System;
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using System.Text;
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namespace Ryujinx.HLE.HOS.Services.Settings
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{
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[Service("set")]
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class ISettingsServer : IpcService
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{
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public ISettingsServer(ServiceCtx context) { }
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[CommandCmif(0)]
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// GetLanguageCode() -> nn::settings::LanguageCode
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public ResultCode GetLanguageCode(ServiceCtx context)
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{
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context.ResponseData.Write(context.Device.System.State.DesiredLanguageCode);
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return ResultCode.Success;
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}
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[CommandCmif(1)]
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// GetAvailableLanguageCodes() -> (u32, buffer<nn::settings::LanguageCode, 0xa>)
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public ResultCode GetAvailableLanguageCodes(ServiceCtx context)
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{
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return GetAvailableLanguagesCodesImpl(
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context,
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context.Request.RecvListBuff[0].Position,
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context.Request.RecvListBuff[0].Size,
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0xF);
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}
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[CommandCmif(2)] // 4.0.0+
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// MakeLanguageCode(nn::settings::Language language_index) -> nn::settings::LanguageCode
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public ResultCode MakeLanguageCode(ServiceCtx context)
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{
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int languageIndex = context.RequestData.ReadInt32();
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if ((uint)languageIndex >= (uint)SystemStateMgr.LanguageCodes.Length)
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{
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return ResultCode.LanguageOutOfRange;
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}
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context.ResponseData.Write(SystemStateMgr.GetLanguageCode(languageIndex));
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return ResultCode.Success;
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}
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[CommandCmif(3)]
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// GetAvailableLanguageCodeCount() -> u32
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public ResultCode GetAvailableLanguageCodeCount(ServiceCtx context)
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{
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context.ResponseData.Write(Math.Min(SystemStateMgr.LanguageCodes.Length, 0xF));
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return ResultCode.Success;
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}
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[CommandCmif(4)]
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// GetRegionCode() -> u32 nn::settings::RegionCode
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public ResultCode GetRegionCode(ServiceCtx context)
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{
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// NOTE: Service mount 0x8000000000000050 savedata and read the region code here.
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RegionCode regionCode = (RegionCode)context.Device.System.State.DesiredRegionCode;
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if (regionCode < RegionCode.Min || regionCode > RegionCode.Max)
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{
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regionCode = RegionCode.USA;
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}
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context.ResponseData.Write((uint)regionCode);
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return ResultCode.Success;
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}
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[CommandCmif(5)]
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// GetAvailableLanguageCodes2() -> (u32, buffer<nn::settings::LanguageCode, 6>)
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public ResultCode GetAvailableLanguageCodes2(ServiceCtx context)
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{
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return GetAvailableLanguagesCodesImpl(
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context,
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context.Request.ReceiveBuff[0].Position,
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context.Request.ReceiveBuff[0].Size,
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SystemStateMgr.LanguageCodes.Length);
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}
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[CommandCmif(6)]
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// GetAvailableLanguageCodeCount2() -> u32
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public ResultCode GetAvailableLanguageCodeCount2(ServiceCtx context)
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{
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context.ResponseData.Write(SystemStateMgr.LanguageCodes.Length);
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return ResultCode.Success;
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}
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[CommandCmif(7)] // 4.0.0+
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// GetKeyCodeMap() -> buffer<nn::kpr::KeyCodeMap, 0x16>
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public ResultCode GetKeyCodeMap(ServiceCtx context)
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{
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return GetKeyCodeMapImpl(context, 1);
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}
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[CommandCmif(8)] // 5.0.0+
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// GetQuestFlag() -> bool
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public ResultCode GetQuestFlag(ServiceCtx context)
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{
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context.ResponseData.Write(false);
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Logger.Stub?.PrintStub(LogClass.ServiceSet);
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return ResultCode.Success;
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}
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[CommandCmif(9)] // 6.0.0+
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// GetKeyCodeMap2() -> buffer<nn::kpr::KeyCodeMap, 0x16>
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public ResultCode GetKeyCodeMap2(ServiceCtx context)
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{
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return GetKeyCodeMapImpl(context, 2);
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}
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[CommandCmif(11)] // 10.1.0+
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// GetDeviceNickName() -> buffer<nn::settings::system::DeviceNickName, 0x16>
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public ResultCode GetDeviceNickName(ServiceCtx context)
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{
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ulong deviceNickNameBufferPosition = context.Request.ReceiveBuff[0].Position;
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ulong deviceNickNameBufferSize = context.Request.ReceiveBuff[0].Size;
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if (deviceNickNameBufferPosition == 0)
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{
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return ResultCode.NullDeviceNicknameBuffer;
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}
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if (deviceNickNameBufferSize != 0x80)
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{
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Logger.Warning?.Print(LogClass.ServiceSet, "Wrong buffer size");
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}
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context.Memory.Write(deviceNickNameBufferPosition, Encoding.ASCII.GetBytes(context.Device.System.State.DeviceNickName + '\0'));
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return ResultCode.Success;
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}
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private ResultCode GetKeyCodeMapImpl(ServiceCtx context, int version)
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{
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if (context.Request.ReceiveBuff[0].Size != 0x1000)
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{
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Logger.Warning?.Print(LogClass.ServiceSet, "Wrong buffer size");
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}
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byte[] keyCodeMap;
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switch ((KeyboardLayout)context.Device.System.State.DesiredKeyboardLayout)
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{
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case KeyboardLayout.EnglishUs:
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long langCode = context.Device.System.State.DesiredLanguageCode;
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if (langCode == 0x736e61482d687a) // Zh-Hans
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{
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keyCodeMap = KeyCodeMaps.ChineseSimplified;
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}
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else if (langCode == 0x746e61482d687a) // Zh-Hant
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{
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keyCodeMap = KeyCodeMaps.ChineseTraditional;
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}
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else
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{
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keyCodeMap = KeyCodeMaps.EnglishUk;
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}
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break;
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case KeyboardLayout.EnglishUsInternational:
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keyCodeMap = KeyCodeMaps.EnglishUsInternational;
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break;
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case KeyboardLayout.EnglishUk:
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keyCodeMap = KeyCodeMaps.EnglishUk;
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break;
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case KeyboardLayout.French:
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keyCodeMap = KeyCodeMaps.French;
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break;
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case KeyboardLayout.FrenchCa:
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keyCodeMap = KeyCodeMaps.FrenchCa;
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break;
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case KeyboardLayout.Spanish:
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keyCodeMap = KeyCodeMaps.Spanish;
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break;
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case KeyboardLayout.SpanishLatin:
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keyCodeMap = KeyCodeMaps.SpanishLatin;
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break;
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case KeyboardLayout.German:
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keyCodeMap = KeyCodeMaps.German;
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break;
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case KeyboardLayout.Italian:
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keyCodeMap = KeyCodeMaps.Italian;
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break;
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case KeyboardLayout.Portuguese:
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keyCodeMap = KeyCodeMaps.Portuguese;
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break;
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case KeyboardLayout.Russian:
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keyCodeMap = KeyCodeMaps.Russian;
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break;
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case KeyboardLayout.Korean:
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keyCodeMap = KeyCodeMaps.Korean;
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break;
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case KeyboardLayout.ChineseSimplified:
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keyCodeMap = KeyCodeMaps.ChineseSimplified;
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break;
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case KeyboardLayout.ChineseTraditional:
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keyCodeMap = KeyCodeMaps.ChineseTraditional;
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break;
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default: // KeyboardLayout.Default
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keyCodeMap = KeyCodeMaps.Default;
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break;
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}
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context.Memory.Write(context.Request.ReceiveBuff[0].Position, keyCodeMap);
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if (version == 1 && context.Device.System.State.DesiredKeyboardLayout == (long)KeyboardLayout.Default)
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{
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context.Memory.Write(context.Request.ReceiveBuff[0].Position, (byte)0x01);
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}
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return ResultCode.Success;
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}
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private ResultCode GetAvailableLanguagesCodesImpl(ServiceCtx context, ulong position, ulong size, int maxSize)
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{
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int count = (int)(size / 8);
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if (count > maxSize)
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{
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count = maxSize;
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}
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for (int index = 0; index < count; index++)
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{
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context.Memory.Write(position, SystemStateMgr.GetLanguageCode(index));
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position += 8;
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}
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context.ResponseData.Write(count);
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return ResultCode.Success;
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}
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}
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}
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