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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
3b90adcd1da57db2fe84062aa1305230d692338e
ryujinx
/
Ryujinx.Graphics.Shader
History
gdkchan
3b90adcd1d
Fix shaders with mixed PBK and SSY addresses on the stack (
#2329
)
...
* Fix shaders with mixed PBK and SSY addresses on the stack * Address PR feedback and nits
2021-06-03 01:41:53 +02:00
..
CodeGen
Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (
#2298
)
2021-05-20 15:12:15 -03:00
Decoders
Fix shaders with mixed PBK and SSY addresses on the stack (
#2329
)
2021-06-03 01:41:53 +02:00
Instructions
Move shader resource descriptor creation out of the backend (
#2290
)
2021-05-19 23:15:26 +02:00
IntermediateRepresentation
Move shader resource descriptor creation out of the backend (
#2290
)
2021-05-19 23:15:26 +02:00
StructuredIr
Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (
#2298
)
2021-05-20 15:12:15 -03:00
Translation
Fix shaders with mixed PBK and SSY addresses on the stack (
#2329
)
2021-06-03 01:41:53 +02:00
BufferDescriptor.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) (
#1790
)
2021-01-17 17:08:06 -03:00
BufferUsageFlags.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) (
#1790
)
2021-01-17 17:08:06 -03:00
IGpuAccessor.cs
Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (
#2298
)
2021-05-20 15:12:15 -03:00
InputTopology.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
OutputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj
Add support for shader atomic min/max (S32) (
#1948
)
2021-01-26 17:38:33 +11:00
SamplerType.cs
Avoid sampler conflicts on bindless samplers with the same name (
#1642
)
2020-10-28 21:20:43 +01:00
ShaderProgram.cs
Simplify handling of shader vertex A (
#1999
)
2021-02-08 10:42:17 +11:00
ShaderProgramInfo.cs
Only enable clip distance if written to on shader (
#2217
)
2021-04-20 12:33:54 +02:00
ShaderStage.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
TextureDescriptor.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
TextureFormat.cs
Implement SULD shader instruction (
#1117
)
2020-04-22 09:35:28 +10:00
TextureUsageFlags.cs
Improve Buffer Textures and flush Image Stores (
#2088
)
2021-03-08 18:43:39 -03:00