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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
3b90adcd1da57db2fe84062aa1305230d692338e
ryujinx
/
Ryujinx.Graphics.Gpu
/
Engine
History
gdkchan
b84ba43406
Fix texture blit off-by-one errors (
#2335
)
2021-06-03 01:30:48 +02:00
..
GPFifo
Implement lazy flush-on-read for Buffers (SSBO/Copy) (
#1790
)
2021-01-17 17:08:06 -03:00
MME
Fix MacroJit SubtractWithBorrow Alu Reg Operation. (
#1473
)
2020-08-13 12:08:48 -03:00
Compute.cs
POWER - Performance Optimizations With Extensive Ramifications (
#2286
)
2021-05-24 22:52:44 +02:00
ComputeQmd.cs
Use correct shader local memory size instead of a hardcoded size (
#914
)
2020-02-02 14:25:52 +11:00
ConditionalRenderEnabled.cs
Implement small indexed draws and other fixes to make guest Vulkan work (
#1558
)
2020-09-24 09:48:34 +10:00
IbStreamer.cs
Implement small indexed draws and other fixes to make guest Vulkan work (
#1558
)
2020-09-24 09:48:34 +10:00
Inline2Memory.cs
Fix compute reserved constant buffer updates (
#1892
)
2021-01-10 21:02:58 +01:00
MethodClear.cs
Synchronize Rasterizer State before Clear (
#1680
)
2020-11-07 16:21:10 -03:00
MethodConditionalRendering.cs
Fix conditional rendering without queries (
#1965
)
2021-01-27 08:42:12 +11:00
MethodCopyBuffer.cs
POWER - Performance Optimizations With Extensive Ramifications (
#2286
)
2021-05-24 22:52:44 +02:00
MethodCopyTexture.cs
Fix texture blit off-by-one errors (
#2335
)
2021-06-03 01:30:48 +02:00
MethodDraw.cs
Implement small indexed draws and other fixes to make guest Vulkan work (
#1558
)
2020-09-24 09:48:34 +10:00
MethodFirmware.cs
Ignore exit flag on branch delay slot (
#899
)
2020-01-22 02:11:43 +01:00
MethodIncrementSyncpoint.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) (
#1790
)
2021-01-17 17:08:06 -03:00
MethodReport.cs
Remove GPU MemoryAccessor (
#1423
)
2020-07-25 16:39:45 +10:00
MethodResetCounter.cs
Fix some spelling mistakes
2020-01-09 02:13:00 +01:00
Methods.cs
POWER - Performance Optimizations With Extensive Ramifications (
#2286
)
2021-05-24 22:52:44 +02:00
MethodUniformBufferBind.cs
POWER - Performance Optimizations With Extensive Ramifications (
#2286
)
2021-05-24 22:52:44 +02:00
MethodUniformBufferUpdate.cs
POWER - Performance Optimizations With Extensive Ramifications (
#2286
)
2021-05-24 22:52:44 +02:00
ShaderTexture.cs
Fix image binding format (
#1625
)
2020-10-20 19:03:20 -03:00