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This repository has been archived on 2025-09-02. You can view files and clone it, but cannot push or open issues or pull requests.
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36f00985d3191ebd6ea909ddc4ed447ebdbf51b5
ryujinx/Ryujinx.Graphics.Gpu/Engine
History
gdkchan f088c3d344 Do not update shader state for DrawTextures (#3876)
2022-11-21 18:16:00 +01:00
..
Compute
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
2022-11-17 18:47:41 +01:00
Dma
GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
2022-10-08 12:04:47 -03:00
GPFifo
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
InlineToMemory
Fast path for Inline-to-Memory texture data transfers (#3610)
2022-08-26 02:16:41 +00:00
MME
Implement HLE macro for DrawElementsIndirect (#3748)
2022-11-16 14:53:04 -03:00
Threed
Do not update shader state for DrawTextures (#3876)
2022-11-21 18:16:00 +01:00
Twod
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
2022-02-22 11:21:29 -03:00
Types
Fix blend with RGBX color formats (#3553)
2022-08-11 18:23:25 -03:00
ConditionalRenderEnabled.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
MmeShadowScratch.cs
Rename ToSpan to AsSpan (#3556)
2022-08-11 18:07:37 -03:00
SetMmeShadowRamControlMode.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ShaderTexture.cs
Fix image binding format (#1625)
2020-10-20 19:03:20 -03:00
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