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This repository has been archived on 2025-09-02. You can view files and clone it, but cannot push or open issues or pull requests.
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35eac315ab6f5cfb089422794e695fda3e9cfd53
ryujinx/Ryujinx.Graphics.Gpu/Shader
History
riperiperi 35eac315ab The task isn't required for loading compute binary.
2021-04-18 17:33:59 +01:00
..
Cache
Simplify handling of shader vertex A (#1999)
2021-02-08 10:42:17 +11:00
CachedGpuAccessor.cs
Implement Force Early Z Register (#1755)
2020-12-02 00:13:27 +01:00
GpuAccessor.cs
Implement Force Early Z Register (#1755)
2020-12-02 00:13:27 +01:00
ShaderAddresses.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919)
2020-04-21 07:59:59 +10:00
ShaderBundle.cs
Salieri: shader cache (#1701)
2020-11-13 00:15:34 +01:00
ShaderCache.cs
The task isn't required for loading compute binary.
2021-04-18 17:33:59 +01:00
ShaderCacheState.cs
Fix inconsistencies in progress reporting (#2129)
2021-03-22 19:40:07 +01:00
ShaderCodeHolder.cs
Salieri: shader cache (#1701)
2020-11-13 00:15:34 +01:00
ShaderCompileTask.cs
Use event to wake the main thread on task completion
2021-04-18 17:33:59 +01:00
ShaderDumper.cs
Refactor shader GPU state and memory access (#1203)
2020-05-06 11:02:28 +10:00
TextureDescriptorCapableGpuAccessor.cs
shader cache: Fix invalid virtual address clean up (#1717)
2020-11-17 22:20:17 +01:00
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