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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
33e673ceb84edf31dcb29abdf5df004cfd3beca5
ryujinx
/
Ryujinx.Graphics.Shader
/
Instructions
History
gdkchan
9c2500de5f
Fix incorrect tessellation inputs/outputs (
#3728
)
...
* Fix incorrect tessellation inputs/outputs * Shader cache version bump
2022-10-01 02:35:52 -03:00
..
InstEmit.cs
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (
#2972
)
2022-01-10 12:08:00 -03:00
InstEmitAluHelper.cs
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (
#3251
)
2022-04-08 12:42:39 +02:00
InstEmitAttribute.cs
Fix incorrect tessellation inputs/outputs (
#3728
)
2022-10-01 02:35:52 -03:00
InstEmitBarrier.cs
…
InstEmitBitfield.cs
…
InstEmitConversion.cs
Implement remaining shader double-precision instructions (
#2845
)
2021-12-08 17:54:12 -03:00
InstEmitFloatArithmetic.cs
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (
#2972
)
2022-01-10 12:08:00 -03:00
InstEmitFloatComparison.cs
Implement remaining shader double-precision instructions (
#2845
)
2021-12-08 17:54:12 -03:00
InstEmitFloatMinMax.cs
Implement remaining shader double-precision instructions (
#2845
)
2021-12-08 17:54:12 -03:00
InstEmitFlowControl.cs
Add support for conditional (with CC) shader Exit instructions (
#3470
)
2022-07-24 15:33:30 -03:00
InstEmitHelper.cs
Avoid adding shader buffer descriptors for constant buffers that are not used (
#3478
)
2022-07-23 11:15:58 -03:00
InstEmitIntegerArithmetic.cs
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (
#2972
)
2022-01-10 12:08:00 -03:00
InstEmitIntegerComparison.cs
…
InstEmitIntegerLogical.cs
…
InstEmitIntegerMinMax.cs
…
InstEmitMemory.cs
…
InstEmitMove.cs
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (
#3251
)
2022-04-08 12:42:39 +02:00
InstEmitMultifunction.cs
Implement remaining shader double-precision instructions (
#2845
)
2021-12-08 17:54:12 -03:00
InstEmitNop.cs
…
InstEmitPredicate.cs
…
InstEmitShift.cs
…
InstEmitSurface.cs
Fix SUATOM and other texture shader instructions with RZ dest (
#2885
)
2021-12-08 18:36:09 -03:00
InstEmitter.cs
…
InstEmitTexture.cs
Fix bindless 1D textures having a buffer type on the shader (
#3697
)
2022-09-13 08:53:55 +02:00
InstEmitVideoArithmetic.cs
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (
#3251
)
2022-04-08 12:42:39 +02:00
InstEmitVideoMinMax.cs
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (
#3251
)
2022-04-08 12:42:39 +02:00
InstEmitWarp.cs
…
Lop3Expression.cs
Lop3Expression: Optimize expressions (
#3184
)
2022-04-08 11:17:38 +02:00