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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
33e2810ef36fe0cf613aecd4c609f425aed02539
ryujinx
/
Ryujinx.Graphics
/
Gal
/
OpenGL
History
gdkchan
33e2810ef3
Fix d32s8 format on OGLEnumConverter (
#420
)
2018-09-18 13:27:12 -03:00
..
DeleteValueCallback.cs
Texture/Vertex/Index data cache (
#132
)
2018-06-08 21:15:56 -03:00
ImageHandler.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
OGLCachedResource.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
OGLConstBuffer.cs
Rendertarget attachments, texture and image changes (
#358
)
2018-08-19 22:25:26 -03:00
OGLEnumConverter.cs
Fix d32s8 format on OGLEnumConverter (
#420
)
2018-09-18 13:27:12 -03:00
OGLExtension.cs
Use mirrored texture wraps when available (
#361
)
2018-08-25 16:39:08 -03:00
OGLPipeline.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
OGLRasterizer.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
OGLRenderer.cs
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (
#402
)
2018-09-08 14:51:50 -03:00
OGLRenderTarget.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
OGLShader.cs
Implement vertex instancing (
#381
)
2018-08-25 01:16:58 -03:00
OGLShaderProgram.cs
Code style fixes and nits on the HLE project (
#355
)
2018-08-16 20:47:36 -03:00
OGLStreamBuffer.cs
Low level graphics API prerequisites (
#319
)
2018-08-10 01:09:40 -03:00
OGLTexture.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00