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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
302c1d2861a6c730a0c8c19622ea58ac16e1d4f1
ryujinx
/
Ryujinx.Graphics
/
Gpu
History
gdkchan
42ebfdff7f
[GPU] Fix frame buffer being upside down in some cases
2018-04-14 00:39:24 -03:00
..
BlockLinearSwizzle.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
INvGpuEngine.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
ISwizzle.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
LinearSwizzle.cs
Use correct pitch value when decoding linear swizzle textures
2018-04-08 17:09:41 -03:00
MacroInterpreter.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
NsGpu.cs
Fix for current framebuffer issues (
#78
)
2018-04-13 15:12:58 -03:00
NsGpuMemoryMgr.cs
Change SvcGetInfo 5 to return actual heap size, remove AMemoryAlloc since it is no longer needed with direct memory access, move some memory management logic out of AMemoryMgr, change default virtual filesystem path to AppData
2018-02-27 20:45:07 -03:00
NsGpuPBEntry.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
NvGpuEngine3d.cs
[GPU] Fix frame buffer being upside down in some cases
2018-04-14 00:39:24 -03:00
NvGpuEngine3dReg.cs
[GPU] Fix frame buffer being upside down in some cases
2018-04-14 00:39:24 -03:00
NvGpuEngine.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
NvGpuFifo.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
NvGpuFifoMeth.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
NvGpuMethod.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
NvGpuPushBuffer.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
Texture.cs
Fix for current framebuffer issues (
#78
)
2018-04-13 15:12:58 -03:00
TextureFactory.cs
Use correct pitch value when decoding linear swizzle textures
2018-04-08 17:09:41 -03:00
TextureReader.cs
Fix for current framebuffer issues (
#78
)
2018-04-13 15:12:58 -03:00
TextureSwizzle.cs
Fix for current framebuffer issues (
#78
)
2018-04-13 15:12:58 -03:00