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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
2f1250ab04cc26f310283baeade82c09decffa82
ryujinx
/
Ryujinx.Graphics
/
Gal
/
OpenGL
History
gdkchan
a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
..
FbFragShader.glsl
Somewhat better NvFlinger (I guess) (
fixes
#30
)
2018-02-23 18:48:27 -03:00
FbVtxShader.glsl
Enable hardware frame buffer texture scaling
2018-02-28 23:37:40 -03:00
OGLBlend.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
OGLEnumConverter.cs
Fix for current framebuffer issues (
#78
)
2018-04-13 15:12:58 -03:00
OGLFrameBuffer.cs
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
OGLRasterizer.cs
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
OGLShader.cs
[GPU] Fix frame buffer being upside down in some cases
2018-04-14 00:39:24 -03:00
OGLTexture.cs
Fix for current framebuffer issues (
#78
)
2018-04-13 15:12:58 -03:00
OpenGLRenderer.cs
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00