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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
2f1250ab04cc26f310283baeade82c09decffa82
ryujinx
/
Ryujinx.Core
/
OsHle
History
gdkchan
a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
..
Exceptions
Split main project into core,graphics and chocolarm4 subproject (
#29
)
2018-02-20 17:09:23 -03:00
Handles
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
Ipc
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
Kernel
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
Services
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
Utilities
Allow more than one process, free resources on process dispose, implement SvcExitThread
2018-03-12 01:14:12 -03:00
AppletStateMgr.cs
[HLE/Kernel] Somewhat improved sync primitives
2018-04-18 23:52:36 -03:00
ErrorCode.cs
Add MUL (vector by element), fix FCVTN, make svcs use MakeError too
2018-03-05 16:18:37 -03:00
ErrorModule.cs
Add MUL (vector by element), fix FCVTN, make svcs use MakeError too
2018-03-05 16:18:37 -03:00
GlobalStateTable.cs
Support different framebuffer offsets (
fixes
#59
)
2018-03-20 12:18:25 -03:00
Homebrew.cs
Improvements to audout (
#58
)
2018-03-15 21:06:24 -03:00
Horizon.cs
[HLE/Audio] Use correct audio device names
2018-04-24 17:14:26 -03:00
IdDictionary.cs
Support different framebuffer offsets (
fixes
#59
)
2018-03-20 12:18:25 -03:00
MemoryRegions.cs
Bump the maximum number of threads
2018-04-06 10:53:18 -03:00
MemoryType.cs
Split main project into core,graphics and chocolarm4 subproject (
#29
)
2018-02-20 17:09:23 -03:00
Process.cs
Improved logging (
#103
)
2018-04-24 15:57:39 -03:00
ServiceCtx.cs
[WIP] Add support for events (
#60
)
2018-03-19 15:58:46 -03:00
SystemStateMgr.cs
[HLE/Audio] Use correct audio device names
2018-04-24 17:14:26 -03:00