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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
2dcc6333f8cbb959293832f52857bdaeab1918bf
ryujinx
/
Ryujinx.Graphics.Shader
History
gdkchan
2dcc6333f8
Fix image binding format (
#1625
)
...
* Fix image binding format * XML doc
2020-10-20 19:03:20 -03:00
..
CodeGen
Fix image binding format (
#1625
)
2020-10-20 19:03:20 -03:00
Decoders
Fix LOP3 (cbuf) shader instruction encoding (
#1616
)
2020-10-13 19:33:04 -03:00
Instructions
Implement LEA.HI shader instruction (
#1609
)
2020-10-12 21:46:04 -03:00
IntermediateRepresentation
Support separate textures and samplers (
#1216
)
2020-05-27 16:07:10 +02:00
StructuredIr
Fix image binding format (
#1625
)
2020-10-20 19:03:20 -03:00
Translation
Fix gl_in being used with built-in variables that are not per-vertex (
#1624
)
2020-10-17 10:16:40 +02:00
BufferDescriptor.cs
Initial work
2020-01-09 02:13:00 +01:00
IGpuAccessor.cs
Add support for shader constant buffer slot indexing (
#1608
)
2020-10-12 21:40:50 -03:00
InputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
OutputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj
Implement Zero-Configuration Resolution Scaling (
#1365
)
2020-07-07 04:41:07 +02:00
SamplerType.cs
Make the shader translator more error resilient (part 2)
2020-01-09 02:13:00 +01:00
ShaderProgram.cs
Refactor shader GPU state and memory access (
#1203
)
2020-05-06 11:02:28 +10:00
ShaderProgramInfo.cs
Remove output interpolation qualifier (
#1070
)
2020-04-02 12:24:55 +11:00
ShaderStage.cs
Initial work
2020-01-09 02:13:00 +01:00
TextureDescriptor.cs
Fix image binding format (
#1625
)
2020-10-20 19:03:20 -03:00
TextureFormat.cs
Implement SULD shader instruction (
#1117
)
2020-04-22 09:35:28 +10:00
TextureUsageFlags.cs
Implement Zero-Configuration Resolution Scaling (
#1365
)
2020-07-07 04:41:07 +02:00