This website requires JavaScript.
Explore
Help
Register
Sign In
Museum
/
ryujinx
Archived
Watch
1
Star
0
Fork
0
You've already forked ryujinx
Code
Issues
Packages
Projects
Releases
Wiki
Activity
This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
2cde252eea39be1e3fc61560790ba93854da09f3
ryujinx
/
Ryujinx.Graphics.OpenGL
History
riperiperi
f224769c49
Implement Logical Operation registers and functionality (
#1380
)
...
* Implement Logical Operation registers and functionality. * Address Feedback 1
2020-07-10 14:23:15 -03:00
..
Image
Implement Zero-Configuration Resolution Scaling (
#1365
)
2020-07-07 04:41:07 +02:00
Queries
Implement Counter Queue and Partial Host Conditional Rendering (
#1167
)
2020-05-04 12:24:59 +10:00
Buffer.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
Constants.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
Debugger.cs
Workaround for AMD and Intel view format bug (
#1050
)
2020-03-29 23:48:39 +11:00
EnumConversion.cs
Implement Logical Operation registers and functionality (
#1380
)
2020-07-10 14:23:15 -03:00
FormatInfo.cs
Add basic error logging to the GPU
2020-01-09 02:13:00 +01:00
FormatTable.cs
Fix R5G6B5 in SurfaceFlinger (
#863
)
2020-01-09 19:12:47 +01:00
Framebuffer.cs
Remember bound framebuffer to avoid glGetInteger use. (
#1273
)
2020-05-24 15:44:12 +02:00
Handle.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
HwCapabilities.cs
Fix wrong face culling once and for all (
#1277
)
2020-05-28 09:03:07 +10:00
Pipeline.cs
Implement Logical Operation registers and functionality (
#1380
)
2020-07-10 14:23:15 -03:00
Program.cs
Implement Zero-Configuration Resolution Scaling (
#1365
)
2020-07-07 04:41:07 +02:00
Renderer.cs
Implement Zero-Configuration Resolution Scaling (
#1365
)
2020-07-07 04:41:07 +02:00
Ryujinx.Graphics.OpenGL.csproj
Upgrade projects to C#8 (
#1193
)
2020-05-04 12:14:48 +10:00
Shader.cs
Initial work
2020-01-09 02:13:00 +01:00
VertexArray.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
VertexBuffer.cs
Initial work
2020-01-09 02:13:00 +01:00
Window.cs
Implement Zero-Configuration Resolution Scaling (
#1365
)
2020-07-07 04:41:07 +02:00