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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
2cdcfe46d8959b0cbd8aea3b4439b30a55d47f00
ryujinx
/
src
/
Ryujinx.Graphics.OpenGL
History
gdkchan
2cdcfe46d8
Remove barrier on Intel if control flow is potentially divergent (
#5044
)
...
* Remove barrier on Intel if control flow is potentially divergent * Shader cache version bump
2023-06-08 17:43:16 -03:00
..
Effects
Move solution and projects to src
2023-04-27 23:51:14 +02:00
Helper
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2023-04-27 23:51:14 +02:00
Image
Set OpenGL PixelPackBuffer to 0 when done (
#4921
)
2023-05-13 00:59:46 +00:00
Queries
Move solution and projects to src
2023-04-27 23:51:14 +02:00
BackgroundContextWorker.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
Buffer.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (
#4711
)
2023-05-01 16:05:12 -03:00
Constants.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
Debugger.cs
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2023-04-27 23:51:14 +02:00
DrawTextureEmulation.cs
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2023-04-27 23:51:14 +02:00
EnumConversion.cs
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2023-04-27 23:51:14 +02:00
FormatInfo.cs
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2023-04-27 23:51:14 +02:00
FormatTable.cs
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2023-04-27 23:51:14 +02:00
Framebuffer.cs
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2023-04-27 23:51:14 +02:00
Handle.cs
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2023-04-27 23:51:14 +02:00
HwCapabilities.cs
Use ToLowerInvariant when detecting GPU vendor. (
#4815
)
2023-05-05 16:35:59 +00:00
IOpenGLContext.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
OpenGLRenderer.cs
Remove barrier on Intel if control flow is potentially divergent (
#5044
)
2023-06-08 17:43:16 -03:00
PersistentBuffers.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (
#4711
)
2023-05-01 16:05:12 -03:00
Pipeline.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
Program.cs
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2023-04-27 23:51:14 +02:00
ResourcePool.cs
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2023-04-27 23:51:14 +02:00
Ryujinx.Graphics.OpenGL.csproj
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2023-04-27 23:51:14 +02:00
Sync.cs
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2023-04-27 23:51:14 +02:00
VertexArray.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
Window.cs
Set OpenGL PixelPackBuffer to 0 when done (
#4921
)
2023-05-13 00:59:46 +00:00