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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
2bb9b33da1f872dc7e52b92c9f282e3d971d2cdf
ryujinx
/
Ryujinx.Graphics.OpenGL
History
gdkchan
1080f64df9
Implement HLE macros for render target clears (
#3528
)
...
* Implement HLE macros for render target clears * Add constants for the offsets
2022-08-04 21:30:08 +00:00
..
Helper
Miria: The Death of OpenTK 3 (
#2194
)
2021-04-14 12:28:43 +02:00
Image
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
Queries
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
BackgroundContextWorker.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
Buffer.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
Constants.cs
Fix transform feedback errors caused by host pause/resume and multiple uses (
#1634
)
2020-10-25 17:23:42 -03:00
Debugger.cs
Rename DebugLevel Performance to Slowdowns (
#1450
)
2020-08-07 15:30:06 +02:00
DrawTextureEmulation.cs
Implement DrawTexture functionality (
#2747
)
2021-11-10 15:37:49 -03:00
EnumConversion.cs
Add alternative "GL" enum values for StencilOp (
#3321
)
2022-05-05 21:16:58 +02:00
FormatInfo.cs
Add basic error logging to the GPU
2020-01-09 02:13:00 +01:00
FormatTable.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
Framebuffer.cs
Implement HLE macros for render target clears (
#3528
)
2022-08-04 21:30:08 +00:00
Handle.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
HwCapabilities.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
IOpenGLContext.cs
Miria: The Death of OpenTK 3 (
#2194
)
2021-04-14 12:28:43 +02:00
OpenGLRenderer.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
PersistentBuffers.cs
Texture Sync, incompatible overlap handling, data flush improvements. (
#2971
)
2022-01-09 13:28:48 -03:00
Pipeline.cs
Implement HLE macros for render target clears (
#3528
)
2022-08-04 21:30:08 +00:00
Program.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
ResourcePool.cs
Texture/Buffer Memory Management Improvements (
#1408
)
2020-09-10 16:44:04 -03:00
Ryujinx.Graphics.OpenGL.csproj
misc: Clean up of CS project after Avalonia merge (
#3340
)
2022-05-15 16:02:15 +02:00
Sync.cs
Only flush commands when creating sync on Intel/AMD (windows) (
#2165
)
2021-04-03 11:10:37 +11:00
VertexArray.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount
#2
(
#2557
)
2021-08-26 23:50:28 +02:00
VertexBuffer.cs
Initial work
2020-01-09 02:13:00 +01:00
Window.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00