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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
2bb9b33da1f872dc7e52b92c9f282e3d971d2cdf
ryujinx
/
Ryujinx.Graphics.Gpu
/
Image
History
gdkchan
e235d5e7bb
Fix resolution scale values not being updated (
#3514
)
2022-08-02 23:58:56 +02:00
..
AutoDeleteCache.cs
Texture Sync, incompatible overlap handling, data flush improvements. (
#2971
)
2022-01-09 13:28:48 -03:00
FormatInfo.cs
Allow swizzles to match with "undefined" components (
#1538
)
2020-09-11 09:48:48 +10:00
FormatTable.cs
Implement S8D24 texture format and tweak depth range detection (
#2458
)
2022-03-15 03:42:08 +01:00
ITextureDescriptor.cs
shader cache: Fix invalid virtual address clean up (
#1717
)
2020-11-17 22:20:17 +01:00
Pool.cs
Ensure texture ID is valid before getting texture descriptor (
#3406
)
2022-06-24 02:41:57 +02:00
PoolCache.cs
Add a sampler pool cache and improve texture pool cache (
#3487
)
2022-07-27 21:07:48 -03:00
ReductionFilter.cs
Address PR feedback
2020-01-09 02:13:00 +01:00
Sampler.cs
Optimize Texture Binding and Shader Specialization Checks (
#3399
)
2022-06-17 13:09:14 -03:00
SamplerDescriptor.cs
Use a descriptor cache for faster pool invalidation. (
#1977
)
2021-01-29 14:19:06 +11:00
SamplerMinFilter.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
SamplerMipFilter.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
SamplerPool.cs
Add a sampler pool cache and improve texture pool cache (
#3487
)
2022-07-27 21:07:48 -03:00
SamplerPoolCache.cs
Add a sampler pool cache and improve texture pool cache (
#3487
)
2022-07-27 21:07:48 -03:00
Texture.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
TextureBindingInfo.cs
Simplify logic for bindless texture handling (
#1667
)
2020-11-09 19:35:04 -03:00
TextureBindingsManager.cs
Fix resolution scale values not being updated (
#3514
)
2022-08-02 23:58:56 +02:00
TextureCache.cs
Fix DMA linear texture copy fast path (
#3496
)
2022-07-28 13:46:12 -03:00
TextureCompatibility.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
TextureComponent.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
TextureDependency.cs
Texture Cache: "Texture Groups" and "Texture Dependencies" (
#2001
)
2021-03-02 19:30:54 -03:00
TextureDescriptor.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
TextureDescriptorType.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
TextureGroup.cs
Fix various issues with texture sync (
#3302
)
2022-04-29 18:34:11 -03:00
TextureGroupHandle.cs
Fix various issues with texture sync (
#3302
)
2022-04-29 18:34:11 -03:00
TextureInfo.cs
Texture Cache: "Texture Groups" and "Texture Dependencies" (
#2001
)
2021-03-02 19:30:54 -03:00
TextureManager.cs
Add a sampler pool cache and improve texture pool cache (
#3487
)
2022-07-27 21:07:48 -03:00
TextureMatchQuality.cs
Prefer truly perfect texture matches over fomat aliased ones (
#1754
)
2020-11-27 19:46:23 +01:00
TextureMsaaMode.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
TexturePool.cs
Add a sampler pool cache and improve texture pool cache (
#3487
)
2022-07-27 21:07:48 -03:00
TexturePoolCache.cs
Add a sampler pool cache and improve texture pool cache (
#3487
)
2022-07-27 21:07:48 -03:00
TextureScaleMode.cs
Use "Undesired" scale mode for certain textures rather than blacklisting (
#2537
)
2021-08-11 22:44:51 +02:00
TextureSearchFlags.cs
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (
#3112
)
2022-02-22 11:21:29 -03:00
TextureTarget.cs
Fix TXQ for 3D textures. (
#2613
)
2021-09-02 00:17:43 -03:00
TextureViewCompatibility.cs
Texture Sync, incompatible overlap handling, data flush improvements. (
#2971
)
2022-01-09 13:28:48 -03:00