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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
2bb9b33da1f872dc7e52b92c9f282e3d971d2cdf
ryujinx
/
Ryujinx.Graphics.Gpu
/
Engine
History
gdkchan
1080f64df9
Implement HLE macros for render target clears (
#3528
)
...
* Implement HLE macros for render target clears * Add constants for the offsets
2022-08-04 21:30:08 +00:00
..
Compute
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
Dma
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
GPFifo
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
InlineToMemory
Fix I2M texture copies when line length is not a multiple of 4 (
#2938
)
2021-12-26 12:39:07 -03:00
MME
Implement HLE macros for render target clears (
#3528
)
2022-08-04 21:30:08 +00:00
Threed
Implement HLE macros for render target clears (
#3528
)
2022-08-04 21:30:08 +00:00
Twod
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (
#3112
)
2022-02-22 11:21:29 -03:00
Types
Implement S8D24 texture format and tweak depth range detection (
#2458
)
2022-03-15 03:42:08 +01:00
ConditionalRenderEnabled.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
MmeShadowScratch.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
SetMmeShadowRamControlMode.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
ShaderTexture.cs
Fix image binding format (
#1625
)
2020-10-20 19:03:20 -03:00