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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
28618c58d7ee1ae63fc57deca791a64ab38b57af
ryujinx
/
Ryujinx.Graphics.Gpu
/
State
History
gdkchan
fefd4619a5
Add support for custom line widths (
#2406
)
2021-06-25 20:11:54 -03:00
..
BlendState.cs
Implement Constant Color blends (
#1119
)
2020-04-25 23:00:43 +10:00
BlendStateCommon.cs
Implement Constant Color blends (
#1119
)
2020-04-25 23:00:43 +10:00
Boolean32.cs
…
BufferSwizzleComponent.cs
Implement clear buffer (fast path) (
#1902
)
2021-01-13 08:50:54 +11:00
ClearColors.cs
…
ColorFormat.cs
Separate zeta from color formats (
#1647
)
2020-11-05 23:50:34 +01:00
Condition.cs
…
ConditionState.cs
…
CopyBufferParams.cs
…
CopyBufferSwizzle.cs
Implement clear buffer (fast path) (
#1902
)
2021-01-13 08:50:54 +11:00
CopyBufferTexture.cs
…
CopyRegion.cs
…
CopyTexture.cs
Separate zeta from color formats (
#1647
)
2020-11-05 23:50:34 +01:00
CopyTextureControl.cs
Fix texture blit off-by-one errors (
#2335
)
2021-06-03 01:30:48 +02:00
DepthBiasState.cs
…
FaceState.cs
…
GpuState.cs
Initial support for GPU channels (
#2372
)
2021-06-24 01:51:41 +02:00
GpuStateTable.cs
Fix non-independent blend state not being updated (
#2303
)
2021-05-22 01:08:00 +02:00
GpuVa.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (
#919
)
2020-04-21 07:59:59 +10:00
IndexBufferState.cs
…
Inline2MemoryParams.cs
…
LogicalOpState.cs
Implement Logical Operation registers and functionality (
#1380
)
2020-07-10 14:23:15 -03:00
MemoryLayout.cs
…
MethodOffset.cs
Add support for custom line widths (
#2406
)
2021-06-25 20:11:54 -03:00
PoolState.cs
…
PrimitiveRestartState.cs
…
PrimitiveType.cs
Implement small indexed draws and other fixes to make guest Vulkan work (
#1558
)
2020-09-24 09:48:34 +10:00
ReportCounterType.cs
Initial transform feedback support (
#1370
)
2020-07-15 13:01:10 +10:00
ResetCounterType.cs
…
RtColorMask.cs
…
RtColorState.cs
Separate zeta from color formats (
#1647
)
2020-11-05 23:50:34 +01:00
RtControl.cs
…
RtDepthStencilState.cs
Separate zeta from color formats (
#1647
)
2020-11-05 23:50:34 +01:00
SamplerIndex.cs
…
ScissorState.cs
…
ScreenScissorState.cs
Use "Screen Scissor" as size hint for render targets (
#1703
)
2020-11-13 10:40:26 +11:00
SemaphoreOperation.cs
Implement FIFO semaphore (
#1286
)
2020-05-29 10:51:10 +02:00
SemaphoreState.cs
Implement FIFO semaphore (
#1286
)
2020-05-29 10:51:10 +02:00
ShaderState.cs
…
ShaderType.cs
…
Size3D.cs
…
StencilBackMasks.cs
…
StencilBackTestState.cs
…
StencilTestState.cs
…
TfBufferState.cs
Initial transform feedback support (
#1370
)
2020-07-15 13:01:10 +10:00
TfState.cs
Initial transform feedback support (
#1370
)
2020-07-15 13:01:10 +10:00
UniformBufferState.cs
…
VertexAttribState.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (
#919
)
2020-04-21 07:59:59 +10:00
VertexBufferDrawState.cs
…
VertexBufferState.cs
…
ViewportExtents.cs
…
ViewportTransform.cs
…
ViewVolumeClipControl.cs
Fix depth clamp enable bit, unit scale for polygon offset. (
#1178
)
2020-04-30 11:47:24 +10:00
YControl.cs
…
ZetaFormat.cs
Separate zeta from color formats (
#1647
)
2020-11-05 23:50:34 +01:00