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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
25123232bd7186d8009332f67124a5991f2a978d
ryujinx
/
src
/
Ryujinx.Graphics.Gpu
History
gdkchan
8927e0669f
Revert change to skip flush when range size is 0 (
#6254
)
2024-02-04 18:12:12 -03:00
..
Engine
Fix vertex buffer size when switching between inline and state draw parameters (
#6101
)
2024-01-14 09:37:19 +01:00
Image
Revert change to skip flush when range size is 0 (
#6254
)
2024-02-04 18:12:12 -03:00
Memory
Add a separate device memory manager (
#6153
)
2024-01-22 17:14:46 -03:00
Shader
Fix depth compare value for TLD4S shader instruction with offset (
#6253
)
2024-02-04 20:58:17 +01:00
Synchronization
Add a separate device memory manager (
#6153
)
2024-01-22 17:14:46 -03:00
ClassId.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
Constants.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
GpuChannel.cs
editorconfig: Set default encoding to UTF-8 (
#5793
)
2023-12-04 14:17:13 +01:00
GpuContext.cs
Add a separate device memory manager (
#6153
)
2024-01-22 17:14:46 -03:00
GraphicsConfig.cs
Implement color space passthrough option (
#5531
)
2023-08-07 18:54:05 +01:00
Ryujinx.Graphics.Gpu.csproj
Migrate to .NET 8 (
#5887
)
2023-11-15 17:41:31 +01:00
Window.cs
GPU: Discard data when getting texture before full clear (
#5719
)
2023-09-25 23:07:03 +02:00