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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
21ce8a9b80c94b0636acb4a8762d8516bdb800e2
ryujinx
/
Ryujinx.Graphics.Gpu
/
Image
History
gdkchan
80519af67d
Update short cache textures if modified (
#4586
)
2023-03-24 12:54:58 +01:00
..
AutoDeleteCache.cs
Limit texture cache based on total texture size (
#4350
)
2023-02-08 14:19:43 +01:00
FormatInfo.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
FormatTable.cs
Implement a software ETC2 texture decoder (
#4121
)
2022-12-21 20:39:58 -03:00
ITextureDescriptor.cs
shader cache: Fix invalid virtual address clean up (
#1717
)
2020-11-17 22:20:17 +01:00
Pool.cs
Clear CPU side data on GPU buffer clears (
#4125
)
2023-02-16 18:28:49 -03:00
PoolCache.cs
Add a sampler pool cache and improve texture pool cache (
#3487
)
2022-07-27 21:07:48 -03:00
ReductionFilter.cs
Address PR feedback
2020-01-09 02:13:00 +01:00
Sampler.cs
Optimize Texture Binding and Shader Specialization Checks (
#3399
)
2022-06-17 13:09:14 -03:00
SamplerDescriptor.cs
Use a descriptor cache for faster pool invalidation. (
#1977
)
2021-01-29 14:19:06 +11:00
SamplerMinFilter.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
SamplerMipFilter.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
SamplerPool.cs
Add a sampler pool cache and improve texture pool cache (
#3487
)
2022-07-27 21:07:48 -03:00
SamplerPoolCache.cs
Add a sampler pool cache and improve texture pool cache (
#3487
)
2022-07-27 21:07:48 -03:00
Texture.cs
Vulkan: Migrate buffers between memory types to improve GPU performance (
#4540
)
2023-03-19 17:56:48 -03:00
TextureBindingInfo.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
TextureBindingsManager.cs
GPU: Force rebind when pool changes (
#4129
)
2022-12-21 17:35:28 -03:00
TextureCache.cs
Update range for remapped sparse textures instead of recreating them (
#4442
)
2023-03-14 17:08:44 -03:00
TextureCompatibility.cs
Add copy dependency for some incompatible texture formats (
#4380
)
2023-02-21 19:21:57 -03:00
TextureComponent.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
TextureDependency.cs
Texture Cache: "Texture Groups" and "Texture Dependencies" (
#2001
)
2021-03-02 19:30:54 -03:00
TextureDescriptor.cs
Add short duration texture cache (
#3754
)
2023-01-17 04:39:46 +01:00
TextureDescriptorType.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
TextureGroup.cs
Remove MultiRange Min/MaxAddress and rename GetSlice to Slice (
#4566
)
2023-03-19 17:31:35 +01:00
TextureGroupHandle.cs
GPU: Fast path for adding one texture view to a group (
#4528
)
2023-03-14 17:33:44 -03:00
TextureInfo.cs
Handle mismatching texture size with copy dependencies (
#4364
)
2023-02-08 08:48:09 +01:00
TextureManager.cs
Handle mismatching texture size with copy dependencies (
#4364
)
2023-02-08 08:48:09 +01:00
TextureMatchQuality.cs
Prefer truly perfect texture matches over fomat aliased ones (
#1754
)
2020-11-27 19:46:23 +01:00
TextureMsaaMode.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
TexturePool.cs
Update short cache textures if modified (
#4586
)
2023-03-24 12:54:58 +01:00
TexturePoolCache.cs
Add a sampler pool cache and improve texture pool cache (
#3487
)
2022-07-27 21:07:48 -03:00
TextureScaleMode.cs
Use "Undesired" scale mode for certain textures rather than blacklisting (
#2537
)
2021-08-11 22:44:51 +02:00
TextureSearchFlags.cs
Handle mismatching texture size with copy dependencies (
#4364
)
2023-02-08 08:48:09 +01:00
TextureTarget.cs
Fix TXQ for 3D textures. (
#2613
)
2021-09-02 00:17:43 -03:00
TextureViewCompatibility.cs
Texture Sync, incompatible overlap handling, data flush improvements. (
#2971
)
2022-01-09 13:28:48 -03:00