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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
208ba1dde2b9a4d31446ace2bba8f0d641d2e300
ryujinx
/
Ryujinx.Graphics.Shader
History
gdkchan
9b08abc644
Fix shader compilation on shaders that uses rectangle textures (
#2471
)
2021-07-12 16:20:33 -03:00
..
CodeGen
Unscale textureSize when resolution scaling is used (
#2441
)
2021-07-09 00:09:07 -03:00
Decoders
End shader decoding when reaching a block that starts with an infinite loop (after BRX) (
#2367
)
2021-06-15 02:09:59 +02:00
Instructions
Unscale textureSize when resolution scaling is used (
#2441
)
2021-07-09 00:09:07 -03:00
IntermediateRepresentation
Fix shader compilation on shaders that uses rectangle textures (
#2471
)
2021-07-12 16:20:33 -03:00
StructuredIr
Allow shader language and target API to be specified on the shader translator (
#2402
)
2021-07-06 21:20:06 +02:00
Translation
Fix shader compilation on shaders that uses rectangle textures (
#2471
)
2021-07-12 16:20:33 -03:00
BufferDescriptor.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) (
#1790
)
2021-01-17 17:08:06 -03:00
BufferUsageFlags.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) (
#1790
)
2021-01-17 17:08:06 -03:00
IGpuAccessor.cs
Fix texture sampling with depth compare and LOD level or bias (
#2404
)
2021-06-25 00:54:50 +02:00
InputTopology.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
OutputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj
Add support for shader atomic min/max (S32) (
#1948
)
2021-01-26 17:38:33 +11:00
SamplerType.cs
Avoid sampler conflicts on bindless samplers with the same name (
#1642
)
2020-10-28 21:20:43 +01:00
ShaderProgram.cs
Simplify handling of shader vertex A (
#1999
)
2021-02-08 10:42:17 +11:00
ShaderProgramInfo.cs
Only enable clip distance if written to on shader (
#2217
)
2021-04-20 12:33:54 +02:00
ShaderStage.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
TextureDescriptor.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
TextureFormat.cs
Implement SULD shader instruction (
#1117
)
2020-04-22 09:35:28 +10:00
TextureUsageFlags.cs
Improve Buffer Textures and flush Image Stores (
#2088
)
2021-03-08 18:43:39 -03:00