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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
142cededd4db2ff4f83a4833580d343a4f0a8cde
ryujinx
/
Ryujinx.Graphics.Shader
/
CodeGen
/
Glsl
/
HelperFunctions
History
gdkchan
416dc8fde4
Fix out-of-bounds shader thread shuffle (
#2605
)
...
* Fix out-of-bounds shader thread shuffle * Shader cache version bump
2021-08-30 14:02:40 -03:00
..
AtomicMinMaxS32Shared.glsl
Add support for shader atomic min/max (S32) (
#1948
)
2021-01-26 17:38:33 +11:00
AtomicMinMaxS32Storage.glsl
Add support for shader atomic min/max (S32) (
#1948
)
2021-01-26 17:38:33 +11:00
HelperFunctionNames.cs
Add support for shader atomic min/max (S32) (
#1948
)
2021-01-26 17:38:33 +11:00
MultiplyHighS32.glsl
Support shared color mask, implement more shader instructions
2020-01-09 02:13:00 +01:00
MultiplyHighU32.glsl
Support shared color mask, implement more shader instructions
2020-01-09 02:13:00 +01:00
Shuffle.glsl
Fix out-of-bounds shader thread shuffle (
#2605
)
2021-08-30 14:02:40 -03:00
ShuffleDown.glsl
Fix out-of-bounds shader thread shuffle (
#2605
)
2021-08-30 14:02:40 -03:00
ShuffleUp.glsl
Fix out-of-bounds shader thread shuffle (
#2605
)
2021-08-30 14:02:40 -03:00
ShuffleXor.glsl
Fix out-of-bounds shader thread shuffle (
#2605
)
2021-08-30 14:02:40 -03:00
SwizzleAdd.glsl
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
2020-01-09 02:13:00 +01:00
TexelFetchScale_cp.glsl
Replace BGRA and scale uniforms with a uniform block (
#2496
)
2021-08-11 21:33:43 +02:00
TexelFetchScale_fp.glsl
Replace BGRA and scale uniforms with a uniform block (
#2496
)
2021-08-11 21:33:43 +02:00