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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
12d49c37d219950ccb22c3979ecb0b34262a7155
ryujinx
/
Ryujinx.Graphics.OpenGL
History
Xpl0itR
12d49c37d2
Make max anisotropy configurable (
#1043
)
...
* Make max anisotropy configurable * Move opengl command to opengl project * Add GUI option
2020-03-31 08:38:52 +11:00
..
Buffer.cs
Add a GetSpan method to the memory manager and use it on GPU (
#877
)
2020-01-13 10:27:50 +11:00
Counters.cs
Initial work
2020-01-09 02:13:00 +01:00
Debugger.cs
Workaround for AMD and Intel view format bug (
#1050
)
2020-03-29 23:48:39 +11:00
EnumConversion.cs
Enable stencil texturing (
fixes
#866
) (
#910
)
2020-01-31 14:42:03 +11:00
FormatInfo.cs
Add basic error logging to the GPU
2020-01-09 02:13:00 +01:00
FormatTable.cs
Fix R5G6B5 in SurfaceFlinger (
#863
)
2020-01-09 19:12:47 +01:00
Framebuffer.cs
Workaround for AMD and Intel view format bug (
#1050
)
2020-03-29 23:48:39 +11:00
HwCapabilities.cs
Make max anisotropy configurable (
#1043
)
2020-03-31 08:38:52 +11:00
Pipeline.cs
Workaround for AMD and Intel view format bug (
#1050
)
2020-03-29 23:48:39 +11:00
Program.cs
Use correct shader local memory size instead of a hardcoded size (
#914
)
2020-02-02 14:25:52 +11:00
Renderer.cs
Make max anisotropy configurable (
#1043
)
2020-03-31 08:38:52 +11:00
Ryujinx.Graphics.OpenGL.csproj
Add inbuilt Opengl renderer to window (
#922
)
2020-02-12 01:56:19 +01:00
Sampler.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
Shader.cs
Initial work
2020-01-09 02:13:00 +01:00
TextureCopy.cs
Implement GPU scissors (
#1058
)
2020-03-29 14:02:58 +11:00
TextureCopyUnscaled.cs
Workaround for AMD and Intel view format bug (
#1050
)
2020-03-29 23:48:39 +11:00
TextureStorage.cs
Workaround for AMD and Intel view format bug (
#1050
)
2020-03-29 23:48:39 +11:00
TextureView.cs
Workaround for AMD and Intel view format bug (
#1050
)
2020-03-29 23:48:39 +11:00
VertexArray.cs
Support constant attributes (with a value of zero) (
#1066
)
2020-03-30 13:11:24 +11:00
VertexBuffer.cs
Initial work
2020-01-09 02:13:00 +01:00
Window.cs
Implement GPU scissors (
#1058
)
2020-03-29 14:02:58 +11:00