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This repository has been archived on 2025-09-02. You can view files and clone it, but cannot push or open issues or pull requests.
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0d3b82477ecbf7128340b6725a79413427c68748
ryujinx/Ryujinx.Graphics.Vulkan/Shaders
History
gdkchan 73aed239c3 Implement non-MS to MS copies with draws (#3958)
* Implement non-MS to MS copies with draws, simplify MS to non-MS copies and supports any host sample count

* Remove unused program
2022-12-04 15:07:11 -03:00
..
ChangeBufferStrideShaderSource.comp
Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679)
2022-09-08 20:30:19 -03:00
ColorBlitClearAlphaFragmentShaderSource.frag
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ColorBlitFragmentShaderSource.frag
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ColorBlitVertexShaderSource.vert
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ColorClearFragmentShaderSource.frag
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ColorClearVertexShaderSource.vert
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ColorCopyToNonMsComputeShaderSource.comp
Implement non-MS to MS copies with draws (#3958)
2022-12-04 15:07:11 -03:00
ColorDrawToMsFragmentShaderSource.frag
Implement non-MS to MS copies with draws (#3958)
2022-12-04 15:07:11 -03:00
ColorDrawToMsVertexShaderSource.vert
Implement non-MS to MS copies with draws (#3958)
2022-12-04 15:07:11 -03:00
ConvertIndexBufferShaderSource.comp
Implement HLE macro for DrawElementsIndirect (#3748)
2022-11-16 14:53:04 -03:00
ConvertIndirectDataShaderSource.comp
Implement HLE macro for DrawElementsIndirect (#3748)
2022-11-16 14:53:04 -03:00
ShaderBinaries.cs
Implement non-MS to MS copies with draws (#3958)
2022-12-04 15:07:11 -03:00
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