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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
0d174cbd4555e69660a900577a52f3d4bf7391b9
ryujinx
/
Ryujinx.Graphics.Gpu
/
Shader
History
gdkchan
63f1663fa9
Fix shader 8-bit and 16-bit STS/STG (
#2741
)
...
* Fix 8 and 16-bit STG * Fix 8 and 16-bit STS * Shader cache version bump
2021-10-18 20:24:15 -03:00
..
Cache
Initial tessellation shader support (
#2534
)
2021-10-18 18:38:04 -03:00
CachedGpuAccessor.cs
Initial tessellation shader support (
#2534
)
2021-10-18 18:38:04 -03:00
GpuAccessor.cs
Initial tessellation shader support (
#2534
)
2021-10-18 18:38:04 -03:00
GpuAccessorState.cs
Initial tessellation shader support (
#2534
)
2021-10-18 18:38:04 -03:00
ShaderAddresses.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (
#919
)
2020-04-21 07:59:59 +10:00
ShaderBundle.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
ShaderCache.cs
Fix shader 8-bit and 16-bit STS/STG (
#2741
)
2021-10-18 20:24:15 -03:00
ShaderCacheState.cs
Fix inconsistencies in progress reporting (
#2129
)
2021-03-22 19:40:07 +01:00
ShaderCodeHolder.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
ShaderCompileTask.cs
Use a new approach for shader BRX targets (
#2532
)
2021-08-11 20:59:42 +02:00
ShaderDumper.cs
Make sure attributes used on subsequent shader stages are initialized (
#2538
)
2021-08-11 22:27:00 +02:00
ShaderDumpPaths.cs
Make sure attributes used on subsequent shader stages are initialized (
#2538
)
2021-08-11 22:27:00 +02:00
TextureDescriptorCapableGpuAccessor.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00