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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
0b6d206daad7202d4e271118b631feb7dd363bbc
ryujinx
/
Ryujinx.Graphics.Shader
History
gdkchan
0b6d206daa
Omit image format if possible, and fix BA bit (
#1280
)
...
* Omit image format if possible, and fix BA bit * Match extension name
2020-05-27 11:00:21 +02:00
..
CodeGen
Omit image format if possible, and fix BA bit (
#1280
)
2020-05-27 11:00:21 +02:00
Decoders
Omit image format if possible, and fix BA bit (
#1280
)
2020-05-27 11:00:21 +02:00
Instructions
Omit image format if possible, and fix BA bit (
#1280
)
2020-05-27 11:00:21 +02:00
IntermediateRepresentation
Implement SULD shader instruction (
#1117
)
2020-04-22 09:35:28 +10:00
StructuredIr
Implement SULD shader instruction (
#1117
)
2020-04-22 09:35:28 +10:00
Translation
Refactor shader GPU state and memory access (
#1203
)
2020-05-06 11:02:28 +10:00
BufferDescriptor.cs
Initial work
2020-01-09 02:13:00 +01:00
IGpuAccessor.cs
Omit image format if possible, and fix BA bit (
#1280
)
2020-05-27 11:00:21 +02:00
InputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
OutputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj
Upgrade projects to C#8 (
#1193
)
2020-05-04 12:14:48 +10:00
SamplerType.cs
Make the shader translator more error resilient (part 2)
2020-01-09 02:13:00 +01:00
ShaderProgram.cs
Refactor shader GPU state and memory access (
#1203
)
2020-05-06 11:02:28 +10:00
ShaderProgramInfo.cs
Remove output interpolation qualifier (
#1070
)
2020-04-02 12:24:55 +11:00
ShaderStage.cs
Initial work
2020-01-09 02:13:00 +01:00
TextureDescriptor.cs
Reimplement limited bindless textures support
2020-01-09 02:13:00 +01:00
TextureFormat.cs
Implement SULD shader instruction (
#1117
)
2020-04-22 09:35:28 +10:00