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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
0b6d206daad7202d4e271118b631feb7dd363bbc
ryujinx
/
Ryujinx.Graphics.OpenGL
History
gdkchan
0b6d206daa
Omit image format if possible, and fix BA bit (
#1280
)
...
* Omit image format if possible, and fix BA bit * Match extension name
2020-05-27 11:00:21 +02:00
..
Image
Remember bound framebuffer to avoid glGetInteger use. (
#1273
)
2020-05-24 15:44:12 +02:00
Queries
Implement Counter Queue and Partial Host Conditional Rendering (
#1167
)
2020-05-04 12:24:59 +10:00
Buffer.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
Constants.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
Debugger.cs
Workaround for AMD and Intel view format bug (
#1050
)
2020-03-29 23:48:39 +11:00
EnumConversion.cs
Enable stencil texturing (
fixes
#866
) (
#910
)
2020-01-31 14:42:03 +11:00
FormatInfo.cs
Add basic error logging to the GPU
2020-01-09 02:13:00 +01:00
FormatTable.cs
Fix R5G6B5 in SurfaceFlinger (
#863
)
2020-01-09 19:12:47 +01:00
Framebuffer.cs
Remember bound framebuffer to avoid glGetInteger use. (
#1273
)
2020-05-24 15:44:12 +02:00
Handle.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
HwCapabilities.cs
Omit image format if possible, and fix BA bit (
#1280
)
2020-05-27 11:00:21 +02:00
Pipeline.cs
Flush GL commands before inevitably waiting for a query result. (
#1278
)
2020-05-27 17:51:03 +10:00
Program.cs
Use correct shader local memory size instead of a hardcoded size (
#914
)
2020-02-02 14:25:52 +11:00
Renderer.cs
Omit image format if possible, and fix BA bit (
#1280
)
2020-05-27 11:00:21 +02:00
Ryujinx.Graphics.OpenGL.csproj
Upgrade projects to C#8 (
#1193
)
2020-05-04 12:14:48 +10:00
Shader.cs
Initial work
2020-01-09 02:13:00 +01:00
VertexArray.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
VertexBuffer.cs
Initial work
2020-01-09 02:13:00 +01:00
Window.cs
Remember bound framebuffer to avoid glGetInteger use. (
#1273
)
2020-05-24 15:44:12 +02:00