This website requires JavaScript.
Explore
Help
Register
Sign In
Museum
/
ryujinx
Archived
Watch
1
Star
0
Fork
0
You've already forked ryujinx
Code
Issues
Packages
Projects
Releases
Wiki
Activity
This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
070136b3f7a000e092eef46780091be29c0bc0bf
ryujinx
/
Ryujinx.Graphics.Gpu
/
Image
History
gdkchan
070136b3f7
Fix texture modified on CPU from GPU thread after being modified on GPU not being updated (
#4284
)
2023-01-13 23:46:45 -03:00
..
AutoDeleteCache.cs
Remove textures from cache on unmap if not mapped and modified (
#4211
)
2023-01-11 01:53:56 +00:00
FormatInfo.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
FormatTable.cs
Implement a software ETC2 texture decoder (
#4121
)
2022-12-21 20:39:58 -03:00
ITextureDescriptor.cs
shader cache: Fix invalid virtual address clean up (
#1717
)
2020-11-17 22:20:17 +01:00
Pool.cs
Ensure texture ID is valid before getting texture descriptor (
#3406
)
2022-06-24 02:41:57 +02:00
PoolCache.cs
Add a sampler pool cache and improve texture pool cache (
#3487
)
2022-07-27 21:07:48 -03:00
ReductionFilter.cs
Address PR feedback
2020-01-09 02:13:00 +01:00
Sampler.cs
Optimize Texture Binding and Shader Specialization Checks (
#3399
)
2022-06-17 13:09:14 -03:00
SamplerDescriptor.cs
Use a descriptor cache for faster pool invalidation. (
#1977
)
2021-01-29 14:19:06 +11:00
SamplerMinFilter.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
SamplerMipFilter.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
SamplerPool.cs
Add a sampler pool cache and improve texture pool cache (
#3487
)
2022-07-27 21:07:48 -03:00
SamplerPoolCache.cs
Add a sampler pool cache and improve texture pool cache (
#3487
)
2022-07-27 21:07:48 -03:00
Texture.cs
Remove textures from cache on unmap if not mapped and modified (
#4211
)
2023-01-11 01:53:56 +00:00
TextureBindingInfo.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
TextureBindingsManager.cs
GPU: Force rebind when pool changes (
#4129
)
2022-12-21 17:35:28 -03:00
TextureCache.cs
Remove textures from cache on unmap if not mapped and modified (
#4211
)
2023-01-11 01:53:56 +00:00
TextureCompatibility.cs
GPU: Add fallback when 16-bit formats are not supported (
#4108
)
2022-12-26 15:50:27 -03:00
TextureComponent.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
TextureDependency.cs
Texture Cache: "Texture Groups" and "Texture Dependencies" (
#2001
)
2021-03-02 19:30:54 -03:00
TextureDescriptor.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
TextureDescriptorType.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
TextureGroup.cs
Fix texture modified on CPU from GPU thread after being modified on GPU not being updated (
#4284
)
2023-01-13 23:46:45 -03:00
TextureGroupHandle.cs
Fix various issues with texture sync (
#3302
)
2022-04-29 18:34:11 -03:00
TextureInfo.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
TextureManager.cs
GPU: Swap bindings array instead of copying (
#4003
)
2022-12-04 18:18:40 +01:00
TextureMatchQuality.cs
Prefer truly perfect texture matches over fomat aliased ones (
#1754
)
2020-11-27 19:46:23 +01:00
TextureMsaaMode.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
TexturePool.cs
Add a sampler pool cache and improve texture pool cache (
#3487
)
2022-07-27 21:07:48 -03:00
TexturePoolCache.cs
Add a sampler pool cache and improve texture pool cache (
#3487
)
2022-07-27 21:07:48 -03:00
TextureScaleMode.cs
Use "Undesired" scale mode for certain textures rather than blacklisting (
#2537
)
2021-08-11 22:44:51 +02:00
TextureSearchFlags.cs
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (
#3112
)
2022-02-22 11:21:29 -03:00
TextureTarget.cs
Fix TXQ for 3D textures. (
#2613
)
2021-09-02 00:17:43 -03:00
TextureViewCompatibility.cs
Texture Sync, incompatible overlap handling, data flush improvements. (
#2971
)
2022-01-09 13:28:48 -03:00