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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
0644db02ad5d800fee4a3f7caad3cd0c8f5fbcdc
ryujinx
/
Ryujinx.Graphics.Gpu
/
Image
History
gdkchan
65fee49e8a
Fix separate bindless sampler at offset 0 (
#2360
)
2021-06-20 20:48:12 +02:00
..
AutoDeleteCache.cs
Memory Read/Write Tracking using Region Handles (
#1272
)
2020-10-16 17:18:35 -03:00
FormatInfo.cs
Allow swizzles to match with "undefined" components (
#1538
)
2020-09-11 09:48:48 +10:00
FormatTable.cs
Add another Depth32F texture format (
#2304
)
2021-05-22 01:15:08 +02:00
ITextureDescriptor.cs
shader cache: Fix invalid virtual address clean up (
#1717
)
2020-11-17 22:20:17 +01:00
Pool.cs
POWER - Performance Optimizations With Extensive Ramifications (
#2286
)
2021-05-24 22:52:44 +02:00
ReductionFilter.cs
Address PR feedback
2020-01-09 02:13:00 +01:00
Sampler.cs
Add seamless cubemap flag in sampler parameters. (
#1658
)
2020-11-02 17:03:06 -03:00
SamplerDescriptor.cs
Use a descriptor cache for faster pool invalidation. (
#1977
)
2021-01-29 14:19:06 +11:00
SamplerMinFilter.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
SamplerMipFilter.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
SamplerPool.cs
Use a descriptor cache for faster pool invalidation. (
#1977
)
2021-01-29 14:19:06 +11:00
Texture.cs
Compare aligned size for largest mip level when considering sampler resize (
#2306
)
2021-05-24 17:35:26 +10:00
TextureBindingInfo.cs
Simplify logic for bindless texture handling (
#1667
)
2020-11-09 19:35:04 -03:00
TextureBindingsManager.cs
Fix separate bindless sampler at offset 0 (
#2360
)
2021-06-20 20:48:12 +02:00
TextureCompatibility.cs
Compare aligned size for largest mip level when considering sampler resize (
#2306
)
2021-05-24 17:35:26 +10:00
TextureComponent.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
TextureDependency.cs
Texture Cache: "Texture Groups" and "Texture Dependencies" (
#2001
)
2021-03-02 19:30:54 -03:00
TextureDescriptor.cs
Improve Buffer Textures and flush Image Stores (
#2088
)
2021-03-08 18:43:39 -03:00
TextureDescriptorType.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
TextureGroup.cs
POWER - Performance Optimizations With Extensive Ramifications (
#2286
)
2021-05-24 22:52:44 +02:00
TextureGroupHandle.cs
Texture Cache: "Texture Groups" and "Texture Dependencies" (
#2001
)
2021-03-02 19:30:54 -03:00
TextureInfo.cs
Texture Cache: "Texture Groups" and "Texture Dependencies" (
#2001
)
2021-03-02 19:30:54 -03:00
TextureManager.cs
GAL: Fix sampler leaks on exit (
#2353
)
2021-06-09 01:00:28 +02:00
TextureMatchQuality.cs
Prefer truly perfect texture matches over fomat aliased ones (
#1754
)
2020-11-27 19:46:23 +01:00
TextureMsaaMode.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
TexturePool.cs
Improve Buffer Textures and flush Image Stores (
#2088
)
2021-03-08 18:43:39 -03:00
TexturePoolCache.cs
Remove unused texture and sampler pool invalidation code (
#1648
)
2020-11-01 15:17:29 -03:00
TextureScaleMode.cs
Implement Zero-Configuration Resolution Scaling (
#1365
)
2020-07-07 04:41:07 +02:00
TextureSearchFlags.cs
Fix depth stencil formats copy by matching equivalent color formats (
#1198
)
2020-07-13 21:41:30 +10:00
TextureTarget.cs
shader cache: Fix invalid virtual address clean up (
#1717
)
2020-11-17 22:20:17 +01:00
TextureViewCompatibility.cs
Texture/Buffer Memory Management Improvements (
#1408
)
2020-09-10 16:44:04 -03:00