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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
044b84b078c910c9c1d16c5351cd037716db70e3
ryujinx
/
Ryujinx.Graphics
History
gdkchan
044b84b078
Add depth range support on the GPU (
#472
)
...
* Add depth range support on the GPU * Address PR feedback
2018-10-23 16:04:08 -03:00
..
Gal
Add depth range support on the GPU (
#472
)
2018-10-23 16:04:08 -03:00
Memory
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
Texture
Improve texture tables (
#457
)
2018-10-17 18:02:23 -03:00
GpuResourceManager.cs
Fix multiple rendertargets (
#427
)
2018-09-26 00:55:30 +02:00
GraphicsConfig.cs
Add config key to dump shaders in local directory (
#265
)
2018-07-15 19:37:27 -03:00
INvGpuEngine.cs
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (
#402
)
2018-09-08 14:51:50 -03:00
MacroInterpreter.cs
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (
#402
)
2018-09-08 14:51:50 -03:00
NvGpu.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
NvGpuBufferType.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
NvGpuEngine2d.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
NvGpuEngine2dReg.cs
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (
#402
)
2018-09-08 14:51:50 -03:00
NvGpuEngine3d.cs
Add depth range support on the GPU (
#472
)
2018-10-23 16:04:08 -03:00
NvGpuEngine3dReg.cs
Add depth range support on the GPU (
#472
)
2018-10-23 16:04:08 -03:00
NvGpuEngine.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
NvGpuEngineM2mf.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
NvGpuEngineM2mfReg.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
NvGpuEngineP2mf.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
NvGpuEngineP2mfReg.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
NvGpuFifo.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
NvGpuFifoMeth.cs
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (
#402
)
2018-09-08 14:51:50 -03:00
NvGpuMethod.cs
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (
#402
)
2018-09-08 14:51:50 -03:00
QuadHelper.cs
Quads, QuadStrip, const attributes and half-float attributes support (
#447
)
2018-10-13 01:37:01 +00:00
Ryujinx.Graphics.csproj
Move logging to Ryujinx.Common and make it a static class (
#413
)
2018-10-17 14:15:50 -03:00
ValueRange.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
ValueRangeSet.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00