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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
02872833b6da02a20e331305caf05f722e6c8e68
ryujinx
/
Ryujinx.Graphics.OpenGL
History
gdkchan
8d168574eb
Use explicit buffer and texture bindings on shaders (
#1666
)
...
* Use explicit buffer and texture bindings on shaders * More XML docs and other nits
2020-11-08 12:10:00 +01:00
..
Image
Add seamless cubemap flag in sampler parameters. (
#1658
)
2020-11-02 17:03:06 -03:00
Queries
Improved Logger (
#1292
)
2020-08-04 01:32:53 +02:00
BackgroundContextWorker.cs
Memory Read/Write Tracking using Region Handles (
#1272
)
2020-10-16 17:18:35 -03:00
Buffer.cs
Fix transform feedback errors caused by host pause/resume and multiple uses (
#1634
)
2020-10-25 17:23:42 -03:00
Constants.cs
Fix transform feedback errors caused by host pause/resume and multiple uses (
#1634
)
2020-10-25 17:23:42 -03:00
Debugger.cs
Rename DebugLevel Performance to Slowdowns (
#1450
)
2020-08-07 15:30:06 +02:00
EnumConversion.cs
Fix incorrect GPU GL blend func values (
#1612
)
2020-10-13 14:45:41 +11:00
FormatInfo.cs
Add basic error logging to the GPU
2020-01-09 02:13:00 +01:00
FormatTable.cs
Fix image binding format (
#1625
)
2020-10-20 19:03:20 -03:00
Framebuffer.cs
Fix error when dual source blend is used (
#1610
)
2020-10-12 21:50:41 -03:00
Handle.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
HwCapabilities.cs
Add seamless cubemap flag in sampler parameters. (
#1658
)
2020-11-02 17:03:06 -03:00
Pipeline.cs
Use explicit buffer and texture bindings on shaders (
#1666
)
2020-11-08 12:10:00 +01:00
Program.cs
Use explicit buffer and texture bindings on shaders (
#1666
)
2020-11-08 12:10:00 +01:00
Renderer.cs
Use explicit buffer and texture bindings on shaders (
#1666
)
2020-11-08 12:10:00 +01:00
ResourcePool.cs
Texture/Buffer Memory Management Improvements (
#1408
)
2020-09-10 16:44:04 -03:00
Ryujinx.Graphics.OpenGL.csproj
Memory Read/Write Tracking using Region Handles (
#1272
)
2020-10-16 17:18:35 -03:00
Shader.cs
Use explicit buffer and texture bindings on shaders (
#1666
)
2020-11-08 12:10:00 +01:00
VertexArray.cs
Fix vertex buffer handle null check (
#1638
)
2020-10-26 01:40:50 +01:00
VertexBuffer.cs
Initial work
2020-01-09 02:13:00 +01:00
Window.cs
Memory Read/Write Tracking using Region Handles (
#1272
)
2020-10-16 17:18:35 -03:00