gdkchan and GitHub
74ca82c534
Tweak cpu cache deletion policy values ( #433 )
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* Tweak cpu cache deletion policy values
* Address PR feedback
2018-10-07 23:40:37 -03:00
emmauss and Thomas Guillemard
625fc8c0e0
Stubs Again ( #439 )
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* stub/implement audren commands
* stub ISelfController get/set IdleTimeDetectonExtension
* stub irs
* add irs logclass, stub mmu:u irequest 1
* style fixes, addressed comments
2018-10-07 17:12:11 +02:00
emmauss and Thomas Guillemard
caa181edf2
Save Common implementation ( #434 )
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* save common implementation
* remove zero userid check
* Renamed UserId to UInt128
* fix index in hex conversion
2018-10-07 15:13:46 +02:00
Ac_K and Thomas Guillemard
5b8ccb717f
Implement ISslContext ( #440 )
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This PR implement an empty `ISslContext` and update `CreateContext` and `SetInterfaceVersion` inside `ISslService`
2018-10-07 00:16:42 +02:00
Alex Barney and emmauss
5821ff675d
Misc content loading improvements ( #432 )
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* Misc content loading improvements
2018-10-06 18:11:47 +03:00
LDj3SNuD and gdkchan
bba9bf97d0
Add 9+7 fast/slow FP inst. impls.; add 14 FP Tests. ( #437 )
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* Update CpuTest.cs
* Delete CpuTestSimdCmp.cs
Obsolete.
* Update CpuTestSimdArithmetic.cs
Superseded.
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdHelper.cs
* Update ASoftFloat.cs
* Nit.
* Update AOpCodeTable.cs
* Update AOptimizations.cs
* Update AInstEmitSimdArithmetic.cs
* Update ASoftFloat.cs
* Update CpuTest.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update ASoftFloat.cs
* Update CpuTestSimdReg.cs
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update ASoftFloat.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
2018-10-05 22:45:59 -03:00
emmauss and GitHub
0254a84f90
Merge pull request #436 from emmauss/hidhandles
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Fix Out of Handles error in HidServer
2018-09-28 13:50:15 +03:00
emmaus
0ada047eaf
fix out of handles error
2018-09-28 10:47:53 +00:00
gdkchan and GitHub
0b52ee6627
Optimize BIC, BSL, BIT, BIF, XTN, ZIP, DUP (Gp), FMADD (Scalar) and FCVT (Scalar) using SSE intrinsics ( #405 )
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* Optimize BIC, BSL, BIT, BIF, XTN, ZIP, DUP (Gp), FMADD (Scalar) and FCVT (Scalar) using SSE intrinsics, some CQ improvements
* Remove useless space
* Address PR feedback
* Revert EmitVectorZero32_128 changes
2018-09-26 23:30:21 -03:00
Ac_K and gdkchan
40282da93a
Implement friend:a IFriendService: 10101 ( #429 )
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* Implement friend:a IFriendService: 10101
* Update Profile Picture
* Update IFriendServiceTypes.cs
* Update IFriendServiceTypes.cs
* Update IFriendService.cs
* Update IFriendServiceTypes.cs
* Update IFriendServiceTypes.cs
* Update IFriendService.cs
2018-09-25 19:59:29 -03:00
ReinUsesLisp and Ac_K
2562ca6c3f
Fix multiple rendertargets ( #427 )
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* Simplify render target bindings
* Implement multiple viewports
* Pack glViewportIndexed calls into a single glViewportArray
* Use ARB_viewport_array when available
* Cache framebuffer attachments
* Use get accessors in OGLExtension
* Address feedback
2018-09-26 00:55:30 +02:00
gdkchan and Thomas Guillemard
7de7b559ad
Improve kernel events implementation ( #430 )
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* Improve kernel events implementation
* Some cleanup
* Address PR feedback
2018-09-23 20:11:46 +02:00
gdkchan and GitHub
54ed9096bd
Add FMAXP and FMINP (Vector) instructions on the CPU ( #412 )
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* Add FMAXP and FMINP (Vector) instructions on the CPU
* Address PR feedback
2018-09-22 17:26:18 -03:00
Ac_K and GitHub
a76660eac5
Fix IHidServer code style
2018-09-21 06:30:58 +02:00
Ac_K and Thomas Guillemard
e77c1560e6
Full 5.X stubbed IHidServer ( #428 )
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* Full 5.X stubbed IHidServer
Since we can't support all those Hid calls in the right way, we can stub them with more information as possible in the logs.
I have added all symbols in it to be more revelant as possible.
It's remove some Hid spam in few games too, because we assign some var as the game want.
* Fix issues
* Fix code according to review
2018-09-21 02:08:35 +02:00
ReinUsesLisp and gdkchan
47a62e826f
Implement DepthWriteMask and add R16G16 ( #425 )
2018-09-19 22:02:11 -03:00
ReinUsesLisp and gdkchan
bed13f2022
General improvements for GpuResourceManager ( #421 )
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* General improvements to GpuResourceManager
* Address feedback
* Address feedback
2018-09-19 18:26:49 -03:00
ReinUsesLisp and gdkchan
e04221b293
Fixup SSY ( #424 )
2018-09-19 17:11:05 -03:00
gdkchan and GitHub
6d65e53664
Remove cold methods from the CPU cache ( #224 )
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* Remove unused tracing functionality from the CPU
* GetNsoExecutable -> GetExecutable
* Unsigned comparison
* Re-add cpu tracing
* Config change
* Remove cold methods from the translation cache on the cpu
* Replace lock with try lock, pass new ATranslatorCache instead of ATranslator
* Rebase fixups
2018-09-19 17:07:56 -03:00
gdkchan and GitHub
99b2692425
Fix performance regression caused by the new scheduler changes ( #422 )
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* Call interrupt less often, remove some leftovers from the old scheduler code
* Remove unneeded attribute
2018-09-19 12:16:20 -03:00
emmauss and Thomas Guillemard
fae097408e
Show Game Title on Titlebar ( #408 )
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* support reading control data
* show game info on titlebar
* use first language is default is not available
* use seperate language enums for titles
* fix hex display
2018-09-19 14:09:49 +02:00
gdkchan and GitHub
b8133c1997
Thread scheduler rewrite ( #393 )
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* Started to rewrite the thread scheduler
* Add a single core-like scheduling mode, enabled by default
* Clear exclusive monitor on context switch
* Add SetThreadActivity, misc fixes
* Implement WaitForAddress and SignalToAddress svcs, misc fixes
* Misc fixes (on SetActivity and Arbiter), other tweaks
* Rebased
* Add missing null check
* Rename multicore key on config, fix UpdatePriorityInheritance
* Make scheduling data MLQs private
* nit: Ordering
2018-09-18 20:36:43 -03:00
gdkchan and GitHub
33e2810ef3
Fix d32s8 format on OGLEnumConverter ( #420 )
2018-09-18 13:27:12 -03:00
gdkchan and GitHub
d6fba62f8a
Misc fixes on the arena allocator ( #364 )
2018-09-18 12:28:28 -03:00
gdkchan and GitHub
d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
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* (Re)Implement format reinterpretation, other changes
* Implement writeback to guest memory, some refactoring
* More refactoring, implement reinterpretation the old way again
* Clean up
* Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes
* nit: Formatting
* Address PR feedback
2018-09-18 01:30:35 -03:00
gdkchan and GitHub
bec95cacc1
Ensure that buffers are available after a signal when GetReleasedBuffers is called ( #369 )
2018-09-18 00:12:47 -03:00
LDj3SNuD and gdkchan
c7387be0d2
Fix/Add 1+12 [Saturating] [Rounded] Shift Right Narrow (imm.) Instructions; add 14 Tests. Add 6 Tests for PR#405. Add 2 Tests for PR#412. ( #409 )
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* Update AOpCodeTable.cs
* Update AInstEmitSimdShift.cs
* Update CpuTestSimdShImm.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdHelper.cs
* Create CpuTestSimdIns.cs
* Update CpuTest.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update CpuTest.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update CpuTest.cs
* Update CpuTestSimdReg.cs
* Update CpuTestSimd.cs
2018-09-17 01:54:05 -03:00
HorrorTroll and Thomas Guillemard
8a78a703f2
Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture format. Fix BC6H_UF16 from Unorm to Sfloat ( #417 )
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* Implement B5G6R5Unorm & BGR5A1Unorm
* Implement RGBA32Uint
* Implement R16Unorm & Z16 texture format
* Fix BC6H_UF16 from Unorm to Sfloat
2018-09-17 02:24:55 +02:00
Thomas Guillemard and Ac_K
46a11460d4
Rewrite the C++ Demangler ( #416 )
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* Rewrite the C++ Demangler
This new Demangler provides support to almost every possible mangled
symbols and should behaves like GNU c++filt.
It works on 98.9% of the sdk's symbols and 99.5%
of Puyo Puyo Tetris's symbols.
* Fix code style
* Fix noexcept enclosed expression parsing issues
* fix code style issues
2018-09-15 15:29:18 +02:00
Ac_K and GitHub
7542f4a65f
Add Ryujinx.Tests.Unicorn project to Ryujinx.sln
2018-09-14 03:27:43 +02:00
Ac_K and Thomas Guillemard
476ebf5b03
Update IStorage.cs ( #415 )
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Lock the stream fix a multithreading error when a XCI game try to access to the RomFs.
2018-09-13 13:45:59 +02:00
ReinUsesLisp and gdkchan
e5917f8968
Fixup image error message and add G8R8 to size query ( #410 )
2018-09-11 12:48:13 -03:00
emmauss and Thomas Guillemard
db1a759c59
Lock GbpQueueBuffer till Vsync is signalled ( #367 )
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* Initial Framerate limit implementation
* use seperate event for limiter
* check for vsync signal after queue up framebuffer
* removed ingame toggle
* fix nits
2018-09-10 01:38:56 +02:00
emmauss and gdkchan
fc77b089a6
Implements proper save path ( #386 )
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* initial save path implementation
* fix savedatatype offset, remove incomplete createsavedata implimentation
* address nits
* fix crash if npdm is not found
* made saveinfo readonly, other stuff
* remove context param from saveinfo contructor
* fix style
* remove whitespace
2018-09-08 19:04:26 -03:00
Alex Barney and gdkchan
3227218114
Add XCI, NSP and NCA loading support ( #404 )
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* Add XCI and NCA loading support
* Code style changes
* Add NSP loading
* Changes from code review
* Read XCIs with patches. Code style
* Add KEYS.md file
* Make file extension matching case-insensitive
2018-09-08 15:33:27 -03:00
ReinUsesLisp and gdkchan
ce1d5be212
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes ( #402 )
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* Move GPU LLE emulation from HLE to Graphics
* Graphics: Move Gal/Texture to Texture
* Remove Engines/ directory and namespace
* Use tables for image formats
* Abstract OpCode decoding
* Simplify image table
* Do not leak Read* symbols in TextureReader
* Fixups
* Rename IGalFrameBuffer -> IGalRenderTarget
* Remove MaxBpp hardcoded value
* Change yet again texture data and add G8R8 flipping
* Rename GalFrameBufferFormat to GalSurfaceFormat
* Unident EnsureSetup in ImageHandler
* Add IsCompressed
* Address some feedback
2018-09-08 14:51:50 -03:00
LDj3SNuD and gdkchan
a0c78f7920
Fix/Add 10 Shift Right and Mls_Ve Instructions; add 14 Tests. ( #407 )
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* Update AOpCodeTable.cs
* Update AInstEmitSimdShift.cs
* Update ASoftFallback.cs
* Update AOpCodeSimdShImm.cs
* Update ABitUtils.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdHelper.cs
* Create CpuTestSimdShImm.cs
* Create CpuTestSimdRegElem.cs
* Address PR feedback.
* Nit.
* Nit.
2018-09-08 14:24:29 -03:00
LDj3SNuD and gdkchan
ca1e37a295
Remove old Tester, update Tests (some reworks). ( #400 )
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* Delete Bits.cs
* Delete Integer.cs
* Delete Instructions.cs
* Delete Pseudocode.cs
* Add files via upload
* Add mnemonic.
* Literals all uppercase.
* Nit.
* Allow FPSR control.
* Allow FPSR control.
* Allow FPSR control.
2018-09-08 14:23:07 -03:00
jduncanator and Thomas Guillemard
76a3172f17
Asynchronously log messages to the Console window ( #395 )
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* Logging: Asynchronously log messages to the Console window
Writing to the Console blocks until the write completes. This has the potential to block any code path that logs to the application logger.
By queuing up log messages in an asynchronous queue and returning without blocking, we can speed up code paths that heavily log to the console (for example stubbed services like ServiceHid).
From testing this results in a roughly 8% time decrease between Ryujinx startup and the splash screen in Super Mario Odyssey on my system - 00:03:19.591 down to
00:03:04.354. Depending on your system, YMMV.
* Logging: Resolve code styling issues
2018-09-04 02:15:41 +02:00
emmauss and gdkchan
675f3f6f81
Implement loading of profile image ( #391 )
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* implement loading of profile image
* rename icon to profilepicture
* rename icon file
2018-09-01 19:04:20 -03:00
gdkchan and GitHub
b549daed03
Fix exception throw message for unimpl texture formats ( #398 )
2018-09-01 18:51:51 -03:00
ReinUsesLisp and gdkchan
e72fd3f7a7
Shaders: Handle Ipa PASS argument as needed in Fragment Shaders ( #392 )
2018-09-01 18:44:19 -03:00
HorrorTroll and gdkchan
bf28d8f1aa
Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format ( #377 )
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* Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format
* Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format
* Revert "Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format"
This reverts commit aea5c9db3a5e0b11545c3520f885e411a3587113.
* Conflicts fix
* Wrong fix
* E
* e
2018-09-01 18:25:49 -03:00
gdkchan and GitHub
35778afef9
Improve handling on QueryGet on the gpu ( #397 )
2018-09-01 11:54:56 -03:00
LDj3SNuD and gdkchan
42e4e02a64
Add Fcvtns_S, Fcvtns_V, Fcvtnu_S, Fcvtnu_V (AOpCodeSimd) FP & Umlal_V, Umlsl_V, Saddl_V, Ssubl_V, Usubl_V instructions; add 8 FP & 16 S/Umlal_V, S/Umlsl_V, S/Uaddl_V, S/Usubl_V Tests. ( #390 )
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* Update AOpCodeTable.cs
* Update AInstEmitSimdCvt.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update Instructions.cs
* Update CpuTestSimdReg.cs
* Update CpuTestSimd.cs
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update Instructions.cs
* Update CpuTestSimdReg.cs
* Add QCFlagBit.
* Add QCFlagBit.
2018-09-01 11:52:51 -03:00
Merry and gdkchan
326777ca4a
Ryujinx.Tests: Add unicorn to test framework ( #389 )
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* Ryujinx.Tests: Add unicorn to test framework
* CpuTestSimdArithmetic: Comment out inaccurate results
2018-09-01 11:24:05 -03:00
ReinUsesLisp and gdkchan
42dc925c3d
Implement SSY/SYNC shader instructions ( #382 )
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* Use a program counter to control shaders' flow
* Cleanup
* Implement SSY/SYNC
* Address feedback
* Fixup commentary
* Fixup Ssy instruction
2018-08-31 13:14:04 -03:00
ReinUsesLisp and gdkchan
7cb6fd8090
Fixup HasColor for depth/stencil values ( #379 )
2018-08-30 13:14:45 -03:00
HorrorTroll and gdkchan
27023e7afc
Add R32_G32 texture format ( #383 )
2018-08-27 11:18:21 -03:00
LDj3SNuD and gdkchan
68300368d7
Add SHADD, SHSUB, UHSUB, SRHADD, URHADD, instructions; add 12 Tests. ( #380 )
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* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update Instructions.cs
* Update CpuTestSimdReg.cs
* Update CpuTest.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdCrypto.cs
2018-08-27 03:44:01 -03:00